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Get ready for another battle over Incorpóreos and No Heart and then stay on the post that has been opened right next to you (yes, the huge hole in the wall). &lt;br /&gt;&lt;br /&gt;Demyx &lt;br /&gt;&lt;br /&gt;First of all you must prepare thoroughly for this battle and assume that it is more than likely that not derrotes neither the first, nor the second (if you win you will be my idol). &lt;br /&gt;&lt;br /&gt;Mandatory go well laden ultrapociones or ethers if you prefer curarte by magic (though I reserve for the PM limits). Enable Auto Limit in Donald and obviously the ability Fantasy. Leave both Donald and Goofy in attack mode Free. With Sora tries to go with the bar Fusion well prepared. Other skills as a support sheet or Sana'a Auto Cure will also serve as much of the damage totaling end to combos. &lt;br /&gt;&lt;br /&gt;The first thing you should do is defeat 50 Without Heart in 40 seconds to start a fight with Demyx. Use the Comet Donald while still attacking with Sora. It is a little complicated at first be giving the triangle at the same time selecting target and attack but it is your best option for doing so in the time limit. &lt;br /&gt;&lt;br /&gt;When tackle and get face to face with Demyx you will meet two types of attack. With the first launch a series of bubbles that you can dodge running or acercándote him as much as possible. When you say &quot;Do you like it?&quot; Will move into the arena surrounded by vertical column of water and back to stay quiet launch of these new columns around them. Use what you like the most to go bajándole VT, combos, magical or boundaries. But mindful of their life bars. Once you have dropped the initial two reserves rapidly changing the way Maestra. Demyx invoke other 10 Without Heart that you must overcome in 10 seconds. To me, I was always one to change the way I used Command Master and Reaction &quot;Wild Dance&quot;. This happens that the last incorpóreo resistant than others and tend to believe that is already destroyed. Do not despistes and continues machacándolo before proceeding with Demyx. &lt;br /&gt;&lt;br /&gt;So start the third phase of the battle. Here you will have enough trouble just getting to him and that will be continually surrounded by water. You can attack using remote Electro (forbidden to use Ice why is immune) or limits (Demyx is totally vulnerable when you spears through the air with Comet). When only be a bar VT again invoke several Without Heart will have to destroy again in 10 seconds, but unlike the previous time the final form not withstand more time to your attacks so we will not give you problems. &lt;br /&gt;&lt;br /&gt;Following this intense and super fighter prepared for that will not have a minute's rest and irás alone this time. Along the way, however, you will find a number of partners (Yuffie, Squall), which will make you life a little easier (and especially the fighting). Do not miss even one reaction commands that appear on screen to eliminate enemies. &lt;br /&gt;&lt;br /&gt;You will see that when derrotes to groups Without Heart will unblocking various barriers for which we must continue until we reach the end of the Gorge. &lt;br /&gt;&lt;br /&gt;Take your well-deserved rest in the Quebrada de Cristal, but recalled again activate skills Goofy and enlazarle objects in the cracks of Armor and accessories. It also appears that the box next to Mickey more pages torn from the Book of Pooh and the map instead chest that behind Donald and Goofy. &lt;br /&gt;&lt;br /&gt;Once finished salt by the departure next to the field to save. &lt;br /&gt;&lt;br /&gt;The Battle of the thousand Without Heart &lt;br /&gt;&lt;br /&gt;Surely you are seems that the name is not only figuratively but. You will have to beat 1000 without heart, not one more nor one less. But quietly, it sounds much more complicated said than done. Despite being single again (manias Sora becoming the hero), the Command Reaction almost permanently displayed on the screen which will allow you to eliminate the enemies very quickly and very effectively. You do not have little to worry about because the VT continuously released balls to help you go retrieving it. It seeks especially to use robots to Command &quot;Catch&quot; then allow you to eliminate many enemies at once. You have to have a little patience to finish it but just that since there is no time limit so quiet. &lt;br /&gt;&lt;br /&gt;In Map of the Worlds can restart Hollow Bastion and disembark at the Postigo to talk to Yuna, Rikku and Paine and get a new key sword. Then consult the Journal of Pepito to see that there are 3 worlds with a mission to accomplish: Land of Dragons, Castle Beast and Port Royal. Following the level of battle we go to Dragon Land. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;18. 2 nd visit to Dragon Land &lt;br /&gt;We move in the direction of the Summit. But remember is that the output is on the north side of the map. &lt;br /&gt;&lt;br /&gt;Mysterious Man &lt;br /&gt;&lt;br /&gt;Despite being surrounded by multiple Heart Without focusing on your enemy. It seeks to hit him from the air with air combos. When you attack with your sword bloquéale restoring the coup. &lt;br /&gt;&lt;br /&gt;Also create a shock wave around you that you can dodge alejándote momentarily him. And a little later you will fire balls of dark energy that you must dodge as they can not blocked. After performing any of these attacks will remain mysterious man standing a few moments. Take for attacking repeatedly at the time. &lt;br /&gt;&lt;br /&gt;If at any time you are surrounded by Heart Without using the Commandos Reaction to librarte quickly. &lt;br /&gt;&lt;br /&gt;Check back to the Palace. It traverses the village to go to the exit opposite of what you have been. Trail crosses the Mountain until Since Control where you will see two exits. The bottom of all is the Camp and one end of the stage to watch the departure Square Imperial (two doors are open). &lt;br /&gt;&lt;br /&gt;Enter the doors of the palace in which he defended your first visit to this world and once in the Throne Chamber seizes the break to regain strength and take the coffers that there are many in this room (pages torn out, map, a new weapon for Goofy ). When done go back to the entrance of the Palace. &lt;br /&gt;&lt;br /&gt;Jockey Storms &lt;br /&gt;&lt;br /&gt;Before anything ármate patience because there is a long battle. If you have the Auto Limits activated in Donald and Goofy deshabilítalos because they can interfere with the reaction commands and are essential to switch this battle. &lt;br /&gt;&lt;br /&gt;Once you begin to see that fight on stage various eddies are formed. You must get in contact with them and use commands Reaction to elevarte and getting on the back of the critter. When you are top you can attack their horns which are central to it deducted VT. Or, attacking its two horns to make smaller drop to the ground for a short time and attacking from the ground with the help of your companions. &lt;br /&gt;&lt;br /&gt;The Jockey used a total of five attacks against you: &lt;br /&gt;&lt;br /&gt;, 1 will launch a series of lightning discharge that can easily dodge running and displaying a row of star-blinking right in the site in which they fall. &lt;br /&gt;&lt;br /&gt;2 º If you fly slowly toward you with the wingspan mean that is about to drop a lot of bombs. You can esquivarlas running from left to right of the screen (or vice versa) but it is doubtful closer to a swirl and elevarte above. &lt;br /&gt;&lt;br /&gt;3 º Jockey juntará its wings and launched a series of lightning crossed. Esquívalos running from left to right of the screen (or vice versa). &lt;br /&gt;&lt;br /&gt;4 seventh When you turn on itself making a voltereta means that will be flying towards you. Do not shy away and do not use the eddies. You get a Commando reaction that you must activate to glide below it and without losing a second re-activate to stop the monster hors de combat for a few precious moments that you must take to throw any limit as the powerful trio. So you know, when the grajo fly under the Command uses Reaction (not rhyme, but it is absolutely true) &lt;br /&gt;&lt;br /&gt;5 eighth Certainly the attack over VT you subtract. The Jockey &quot;sit&quot; on the bridge there in the area where you are struggling and will convene two walls power will be closer to you. Right in the middle of the two launch a jet of energy that will leave you shaking. For esquivarlo the first time acércate much one of the two walls but not enough for you to touch. Walk slowly with them when they move. Solo will move the first launch after the beam will stay fixed. Stay as close to them as possible and esquivarás lightning smoothly. However, be careful when on the ground appear rows of silver-star because you get a glimmer few seconds later. It will also make great damage (or at least compared to the glimmer of death), but if you can esquivarlos better. &lt;br /&gt;&lt;br /&gt;The battle is long but it is difficult if you are attentive to the attacks of monster and learn to esquivarlos smoothly. And above all, use the commands reaction to getting over him and attacking. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;19. 2 nd visit to Castle Beast &lt;br /&gt;Talk to Beast in the lobby to interrupt an intimate moment (Sora timely). Now we must follow to its Fourth Beast. If you can not remember the way takes the stairs on the right as salts of Dancer's to the West Corridor. He climbs up a new stairs and turn left. &lt;br /&gt;&lt;br /&gt;Upload more stairs and turn left again to go up a corridor of the Fourth Beast. &lt;br /&gt;&lt;br /&gt;Before you leave returns to the Fourth of Beast to talk again with him. Then go towards the lobby. Go to Fourth Bella before going to by Xaldin and it already, returns to lobby for exiting in the large front patio on the other side of the staircase. &lt;br /&gt;&lt;br /&gt;Xaldin &lt;br /&gt;&lt;br /&gt;This will be a long battle, in which you must already have a substantial level to defeat Xaldin more or less smoothly. Disable Auto Limit skills and Fusion and active support of all those in relation to Healing and Combos and the Blockade. Do not employ any form of merger in this battle because it is more than likely that Sora becomes the antiforma and take everything to lose your job. Cárgate of ultrapociones or ethers to curarte (assure you that what you need) and also furnished for this purpose Donald and Goofy. Do not forget to link the magical cure + and Reflection (in the rest of the links is better put magical potions because not serve for anything in this fight) &lt;br /&gt;&lt;br /&gt;Before we begin, please note that the attacks will not harm the key sword to Xaldin nor the magic (at least not enough to lower a substantial amount of VT and is about 6 bars). There is only one way of attacking and it is through the Reaction Command. But this only appears when you are very close to him or when you hit. You accionarlo to switch to the command Attacking jump. Sets the White before use and use it as if you were attacking with a sword usually the key. This get that Sora fall sharply over Xaldin and esquive its barrier. &lt;br /&gt;&lt;br /&gt;We describe each of the attacks Xaldin and as a counter (or rather try): 1 fifth try acuchillarte with your spears going straight towards you. An attack that used repeatedly during a fight and one of the best times to activate the command learn. You can try to block if you anticipas him enough, but will quit fired in the air (you can recover faster by the ability Air Recovery). &lt;br /&gt;&lt;br /&gt;2 nd is an attack similar to the previous one but crossing the spears. But here clavará their weapons on the floor and you can jump to avoid the damage. &lt;br /&gt;&lt;br /&gt;When Xaldin lost slightly more than 30% of its VT begin to conduct another series of attacks coupled with the previous two: &lt;br /&gt;&lt;br /&gt;3 eighth and a jump will disappear from the screen momentarily. Launch five rays completed in a blast. Your best option is to run and when to watch re-treading the ground. Because it will wrapped in their spears and used to attack you in the back (coward). &lt;br /&gt;&lt;br /&gt;4 º A sovereign nonsense compared to their other attacks. White will launch several balls towards you that you can easily refuse to lock while you aproximas him to use the Reaction Command &quot;Learning&quot;. Unfortunately this attack carried out only a few times in any confrontation and can also mean a good time to heal. You decide. &lt;br /&gt;&lt;br /&gt;5 eighth Xaldin conduct a brutal combo turning their spears into circles at full speed (believe it is in a circle because it is impossible to guess correctly will go to a crazy speed). Here it is almost impossible for you not to at least once but you can try that do not arrincone. Doing so please be assured that your TV down in a way alarming since what used several times before exiting. &lt;br /&gt;&lt;br /&gt;6 th An area of green energy to Xaldin when surrounded read &quot;my Wind&quot; and will be invincible for a short period of time. It seeks to run as a soul who bears the devil because neither the command Jump Hurt. &lt;br /&gt;&lt;br /&gt;Once reduzcas its VT half to begin to transform their spears in a strange critter flying. &lt;br /&gt;&lt;br /&gt;It's easy to know when you attack him because he will say &quot;Sora, you see desperate&quot; and might not miss him right. It is considerably away from you and launch a ray of energy that it is impossible to block. Your best option is to run quickly to the point where otherwise has been initiated (usually starting at the left and will sweep across the stage to the right) and plunge the magic Reflection. &lt;br /&gt;&lt;br /&gt;When Xaldin land again we come together in &quot;Berserk&quot; and will move at an impressive rate (yes, even more). It seeks to have your full PM to curarte and active Command Reaction always be able to plunge against him so suicidal and end his life before he finished with yours. It's a good idea to Donald on your computer so you can cure avidly. &lt;br /&gt;&lt;br /&gt;In Map of the Worlds, the Coliseum again be accessible but before we go back to Port Royal as stated in the Journal of Pepito and following levels of battle. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;20. 2 nd visit to Port Royal &lt;br /&gt;The first thing to do is to go towards the Port. This is the exit that stands opposite the area of saving. &lt;br /&gt;&lt;br /&gt;Active skills of Jack and all who will be disabled. We also recommend that actives in Sora the ability ExtraHielo and Donald as well as it is a magic very effective against pirates. &lt;br /&gt;&lt;br /&gt;Enter the wharf of the port (the entrance is next to Elizabeth) to embarcarte in The Black Pearl. In the bottom of the boat &quot;Captain's Cabin&quot; can save the game. To go to the Isle of Life spoke with Jack. &lt;br /&gt;&lt;br /&gt;After the attacks of rigor, salt back into the cabin deck. &lt;br /&gt;&lt;br /&gt;Parca Pirate &lt;br /&gt;&lt;br /&gt;You do not need anything special or a strategy to be followed in this fight. Just as with her more, but you feel like blows from the tap in repeated sword combos are more than enough. &lt;br /&gt;&lt;br /&gt;Once in the winery's Interceptor salt by the only path possible towards the Quebrada del Náufrago. Head on the way to a kind of door made with pieces of the ship. &lt;br /&gt;&lt;br /&gt;A new board of The Black Pearl will have to recover pieces of gold from the hands of various incorpóreos. For each battle we will have a time limit. Just need to complete 3 of them but you may not get any at the time limit required you leave the locations of all the places where you can find pieces: &lt;br /&gt;&lt;br /&gt;- Isle of the Dead-Boca Cave &lt;br /&gt;- Dead-Polvorín Island. The incorpóreo who have to defeat is hidden behind some boxes &lt;br /&gt;Island Life-of-course moon. Here you must defeat all the pirates before they can regain currency &lt;br /&gt;- Island Life-House Treasury. You will find your enemy in the dark &lt;br /&gt;- Cemetery Boats - Fortin of Spoils &lt;br /&gt;- Cemetery-Boats Quebrada del castaway &lt;br /&gt;&lt;br /&gt;As supondrás the most readily available are to be found in the mouth of the Grotto and the Cemetery of the two boats. &lt;br /&gt;&lt;br /&gt;Once all the pieces in our power we will go in the direction of Port Royal. &lt;br /&gt;&lt;br /&gt;Paraca Pirates 2 nd Assault &lt;br /&gt;&lt;br /&gt;It is important that before you start to upload Sora ethers of a battle because it will be very inclined towards magic. Active also the ability to disable the Auto Attraction and limits so as not to hinder the Reaction commands. &lt;br /&gt;&lt;br /&gt;This is one of the battles over peñazo game. You must return all currencies to the ark stone but modest attempt to robártelas. Just get to drop coins through magic. Recógelas all and deposítalas in the ark. Where to meet the 882 can attack it normally. &lt;br /&gt;&lt;br /&gt;However, when it becomes only a 20% of its VT robará all parts of the ark and surrounded a blue aura. Atácala magic to go releasing pieces but the most important thing is to use the Command Reaction. The screen will inform you that &quot;The Chief is stealing pieces of the ark&quot; so acércate him well and makes the Reaction commands. So get to drop a lot of parts (why it was important to the ability to attract). Repeat this process 1000 times and get all the loose. Be careful with their attacks because every time I hit this Sora lose all coins bearing up well which seeks to make frequent visits to the ark stone. When they finally were assembled the 882 pieces can return to attack it and end it. &lt;br /&gt;&lt;br /&gt;Again on the map of the Worlds again have many places to go. A new chapter in Atlantic, the Colosseum and Agrabah (you can also go to Hollow Bastion to go completing the Pooh book). Here we will once again levels battle, but before we move towards the Colosseum, we will make a brief stop in Atlantic. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;21. 2 nd visit to Atlantic &lt;br /&gt;Talk to Flounder to go to move the statue. Despite having already magic Magnet will not have to do anything special. &lt;br /&gt;&lt;br /&gt;Then participate in another minijuego with Ariel and more songs. &lt;br /&gt;&lt;br /&gt;Saldrás automatically Atlantic because you need to have your meter Fusion to Five. It should take at this stage of the game so that the map will tell you that has added another chapter. Return to disembark in Atlantic and talk to Sebastian. To continue with the streak will participate in another musical (siiii Under the Sea, albeit in a somewhat different version of the original). And check how well they sing Sora. Upon completion will ask as a requirement that you have the Magic Magnet + also will have already in your power so nothing, back to Atlantic to talk with Ariel. &lt;br /&gt;&lt;br /&gt;Back at sea speaks with Sebastian to go and have a look at the surface. &lt;br /&gt;&lt;br /&gt;Now we have to beat Ursula through a song (Yes, surreal. Behold this woman has lost power since the previous Kingdom ...). Then we can finally return to his trident Dumbledore say, King Triton (Does not what you imagine with a stick rather than a trident?). &lt;br /&gt;&lt;br /&gt;Now it will have to move towards our next destination, and we are not yet the magic Electro + +. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;22. 2 nd visit to the Coliseum &lt;br /&gt;He speaks with Pena (or pain depending on the translation) to enroll in the Copa Hades. You win the preliminary round and semi-finals (for the latter returns to talk with Pena [or pain yes, but I still tradition Disney]) crosses the familiar blue door and then, after talking with Auron returns to the Aposentos of Hades where tuviste your &quot;confrontation&quot; with him the first time I came to the Coliseum. &lt;br /&gt;&lt;br /&gt;Then again speak with the minion of hell (and no discussion by the aforementioned name) and go to the final confrontation. &lt;br /&gt;&lt;br /&gt;If grabs Auron to remember on your computer to re-activate their abilities. &lt;br /&gt;&lt;br /&gt;Hades &lt;br /&gt;&lt;br /&gt;At the beginning of the battle Hades will be completely invulnerable, still have to attack for a short time. Fortunately here we just launch fireballs you can dodge without problems. &lt;br /&gt;&lt;br /&gt;Once Hercules has joined our team attacking Hades through its Haloesferas. You will Hercules form a kind of green balloons on the stage. Acércate them to launch against Hades until becoming blue. In the period of confrontation will be changing color, recalled to reuse the Haloesferas when red or your attacks will not make anything. &lt;br /&gt;&lt;br /&gt;Fortunately this time Hades has been left at home this brutal attack in which his arms were transformed into flames and you pursued running around. Despite that has enough attacks but, as always, the friend did not shut up so you never know who is going to make the attack as saying. &lt;br /&gt;&lt;br /&gt;The fireballs of the principle will always read &quot;Feel the Heat,&quot; you know what to do with them. &quot;Take this&quot; will be followed by an attack of fire with claws that can dodge jumping backwards or colocándote his back. A huge fireball will be preceded by &quot;Do you want more?&quot; Aléjate and jumps at the right time. And when we finally say &quot;That's&quot; mean that the attack will make it more harm it can cause. There will be a small explosion and Hades were surrounded in a circle of fire. As soon as hear seeks alejarte as much as possible. &lt;br /&gt;&lt;br /&gt;Atácale limits when it is vulnerable (blue color, either. Color red, evil). The Auron can come in very well like the Donald. It's recommended that you use the merger as you will be four against one and should not squander that opportunity. &lt;br /&gt;&lt;br /&gt;Following this will open the Titan Cup at the Coliseum. But we go quick and fast in the direction of City Halloween &lt;br /&gt;&lt;br /&gt;23. 2 nd visit to Agrabah &lt;br /&gt;We will have to move towards the doors of the Palace, the place for which we left our previous visit to the Cave of Wonders. Remember that you must traverse to reach the Bazaar and exit at bottom, two large wooden doors. &lt;br /&gt;&lt;br /&gt;We will desert along the road that has brought the Genius and we will have to pursue Yafar mounted on the Magic Carpet. Attentive to the screen because there will be certain times when a message appears indicating that Yafar is launching spells. Only you must stop attacking to continue persiguiéndole by and the ruins. &lt;br /&gt;&lt;br /&gt;When done with all Without Heart examines the sculpture that is in front of you, where you indicate that you must activate three switches. &lt;br /&gt;&lt;br /&gt;- The first is right in the tower at you just look at the monument. Desciende with the carpet until you see a broken bridge and you will find below. However, as a council recommended that you activate this last because when activated all three will start a countdown for 30 seconds. You will see that the egg-shaped areas that form are aligned in a circle of red. Colócate just between them and activates the spell Piro. &lt;br /&gt;&lt;br /&gt;- One of the switches is coming to the area by the ruins that you come. At the bottom of the screen, in a turret on the left (if we left the back of the monument that we have observed). Here you must use the Magic Electro when huevo-esferas forming a vertical line. The last switch-what can be found just around the corner opposite the previous one. It is hidden by a door half broken. Wait for what he wants it that way switch forming a horizontal line blue. Lánzales a spell Piro. &lt;br /&gt;&lt;br /&gt;The output is in the tower of the sculpture, midway between the switch and the monument. Once inside do not forget to pick up a map of the place and moving to the next room. &lt;br /&gt;&lt;br /&gt;Back in Agrabah, go running towards the Palace. Along the way you can talk to the merchant. Yafar &lt;br /&gt;&lt;br /&gt;All you have big, it has useless. You attack his huge torso to let dazed. The fireballs that you can send blocks to devolvérselas. When leading hands to the stomach with a gesture of pain comes with the carpet until his head and atácale mercilessly. &lt;br /&gt;&lt;br /&gt;Repeat this process until almost without let VT, when the scene will change and you will have to dodge a pile of rubble mounted on the carpet. This phase will be repeated several times while going interspersing attacks on his stomach (pays attention to the screen as they sometimes appear a Commando reaction that will allow you to do twice the damage) until we finish with all of its VT. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;24. 2 nd visit to City Halloweeen &lt;br /&gt;Once in the House of Santa Claus (or Holy Nails, as more you like) enters the workshop in which peleaste with Oggie (by the door surrounded by caramel), and see that there is now available a few large staircase leading up to the second floor Workshop. &lt;br /&gt;&lt;br /&gt;Lock, Shock and Barrel &lt;br /&gt;&lt;br /&gt;In the scene in which fights with them you will see three large boxes blue. You have to enclose within the three dwarfs (insert here smile of satisfaction). To do so you need to 0 the lower VT and when left on the ground stunned (watch a lot of stars revolve around their heads) have to go running towards the nearest box and go bringing it closer to the Reaction Command. When you get launch against you left out of combat will remain locked inside. If takes a lot regain its VT and have to re-let hors de combat. &lt;br /&gt;&lt;br /&gt;It is important that your restes VT before but will wrap them because saliéndose continually boxes. You have to repeat this process with the three. Do not worry about their attacks but because of the shock may be difficult to block if they do not react in time, you are not deducted lot VT and you leave the way clear for machacarla with your sword key. Limits like Comet or Fulgor can come of pearls (albeit disables Auto limit before the battle or interfere with the Command Reaction) and the Magnet magic to bring together the three dwarfs heavy. &lt;br /&gt;&lt;br /&gt;When we finish with them go directly to Halloween Town to retrieve the gifts. &lt;br /&gt;&lt;br /&gt;Just to Fight Without Heart and recógelos when falling to the ground as if they were normal fields. &lt;br /&gt;&lt;br /&gt;Subiremos the second floor of the workshop for packaging gifts (Room Packaging). Yes, you guessed it: another minijuego. To start talks with the duendecillo that is in the middle of the room. &lt;br /&gt;&lt;br /&gt;Lock, Shock and Barrel bother you for the task but you can aturdirlos if they spears toys. You must collect 100 points in the game to go ahead. &lt;br /&gt;&lt;br /&gt;Talk to Santa Claus when you are done to go to a new area. &lt;br /&gt;&lt;br /&gt;The Experiment &lt;br /&gt;&lt;br /&gt;This &quot;pileup&quot; can attack both body to body as a distance. A distance you launch a pink laser beam that can easily dodge running. Atácale with combos (if possible air) and reserve limits for the second phase. &lt;br /&gt;&lt;br /&gt;When you begin to stay on board VT divided into parts, focusing on the torso and let Donald and Goofy are seeing with the other parties (which sounds bad). We will launch a few eddies difficult to dodge, has linked Recovery air in order to avoid being exposed to more attacks. The laser will now have different sizes and can be divided up into three. Try esquivarlos jumping. &lt;br /&gt;&lt;br /&gt;When the body begins to rotate aléjate because it will be impossible to harm him. You can try to get in contact with caution and use the Command Reaction acorrala but if you can not do anything until you stop (and as supondrás you subtract an incredible amount of more than VT if this happens). Not des truce, not even to rest te duermas and especially not to be complacent if you use limits, atácale at the same time with Sora to cause the greatest possible damage. &lt;br /&gt;&lt;br /&gt;The biggest problem with this enemy is its speed so nothing to remain standing at the side of the stage to see them come. Vuélvete equally crazy that he or more pairs of prosecuting and not until fall. &lt;br /&gt;&lt;br /&gt;As usual we will have to visit many places that need our help. But following the logic and not the levels indicated in each battle world visit the Land of the Kingdom. If you have decided not to visit this world goes directly to the next section of the guide. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;25. 2 nd visit to the Land of the Kingdom &lt;br /&gt;In the Rock Clan skip to Cubil King to meet Simba (the second exit on the right marked on the map). Then go in the direction of the Oquedad (the following output in the Cubil King) to talk to the baboon and then exit in the direction of the Cemetery Elephants crossing the plains. &lt;br /&gt;&lt;br /&gt;Ed, Banzai and Shenzi &lt;br /&gt;&lt;br /&gt;You will have to persecuting across the stage one by one to stop them (by portraying Iran as leave without VT on the left side of the screen). It is very important to keep the Square always pressed to go at full speed or not give them scope. When you get adelantarlas and give them a couple of blows to the limit used in conjunction with Simba and that the cease Nailed to the site throughout the duration of the attack. &lt;br /&gt;&lt;br /&gt;Despite pressing the square all the time Simba is faster than your so I usually will be attacking the hyenas few steps ahead of you. Try not to stop and come to his side as soon as possible to attack them as a whole and not let it move one iota. &lt;br /&gt;&lt;br /&gt;This battle is a breath of fresh air meanwhile chief strategy and final Reaction commands. Moreover, it is fun to run behind the hyenas (some are cachondas). &lt;br /&gt;&lt;br /&gt;Now you will come to persecute Simba to be gone to his former residence in the Oasis (remember, Valley Ñu-Land Baldías-Jungle and Oasis straight). The ghost of Scar appears every time you leave to a new area, but has scarcely any VT so smoothly. &lt;br /&gt;&lt;br /&gt;Once you have spoken to Simba in the Oasis and returned to the Rock Clan encamínate to Savannah again. &lt;br /&gt;&lt;br /&gt;Earthquake Probably the most difficult battle so far. Earthquake is literally a colossus.&lt;br /&gt;&lt;br /&gt;As if that were not enough single count with the help of Simba for this battle. So breathe deep burden to Sora of ether and equips Simba skills in support of Cure and above its limit. In Sora is important to the ability linked Recovery Air and all those who interfere in a larger number of combos and therefore damage. Immediately begin the first phase of the battle you must use the Command Reaction multiple times to escape the pisotones of Earthquake. Once you do so either you have downed displayed a message indicating that his weakness is his head. &lt;br /&gt;&lt;br /&gt;Well, we can not even attacking this part of the body without so many problems it runs towards maintaining the square pressed to increase speed. You should begin to plunge some rays blue dodge quite complicated and especially harmful. It seeks to run from one side to another like a madman and especially not you ever still. They also hit the ground with their feet to cause shock waves that can dodge jumping. Acércate his leg back left or right front and uses Command Reaction 2 times for getting your spine. There you will see a kind of totem (actually then discovered it is a kind of giant monkey mask), which is actually where you must attack. Use the limit of Simba to diminish a lot of VT. &lt;br /&gt;&lt;br /&gt;The Totem can attack you through some rays similar to the ones you threw in the bottom or by turning the whole surface. It seeks esquivarlo because if gives you launch and fired many times, but will require Air Recovery used to getting. &lt;br /&gt;&lt;br /&gt;At one point you caerás soil and will reappear the previous message. This time, yes, the monster agachará head and you must give one of his eyes spiraled. You should begin to plunge bursts of flames you can dodge running while you zoom to him. &lt;br /&gt;&lt;br /&gt;When you have fallen enough VT the initial phase of the battle will start again and have to return to dodge their pisotones. Súbete once again to his spine when finished and tries not caerte while he beat again and again (using the boundaries as much as possible because you will facilitate the work considerably). &lt;br /&gt;&lt;br /&gt;Simba will be hors de combat several times during the battle (especially in the beginning to get to dodge smoothly rays), but do not worry, if you have turned your skills take a sigh of cure in return to battle for echarte one hand and restore your luck VT a few times. &lt;br /&gt;&lt;br /&gt;Now add two new episodes: the first in Hollow Bastion and another in Atlantic. I for my part I will relax at Atlantic before continuing with the struggle. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;26. 3 rd Visit to Atlantic &lt;br /&gt;Talk to Sebastian to participate in a new musical. Hence exit artists, as you say I am. When we can get 30000 points to close Atlantic (the final song is to kill them). And after that come back to our history halt in the umpteenth visit to Hollow Bastion. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;27. 5 th visit to Hollow Bastion &lt;br /&gt;Warning: This chapter and the next will be opened only if they complete the two episodes of Land of the Kingdom. &lt;br /&gt;&lt;br /&gt;After so many walks by Bastion and we can go the way up with eyes closed. En route to a residential area we can talk to a nada-amable-Cloud. &lt;br /&gt;&lt;br /&gt;Then we go to the laboratory Ansem (Patio Interior Restoration Works-- - Postigo Corridors). You can go by the new open door to open a chest, but when you are done acércate a computer of Ansem and teleportate the cells Space Paranoid. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;28. 2 nd visit to Space Paranoid &lt;br /&gt;Access Terminal and trasládate &quot;bike light&quot; to go to the grid game. &lt;br /&gt;&lt;br /&gt;When you meet with Tron and aparezcas again in the cell can not use the terminal so you have to make the trip walk to the tower. Remember: Canyon exit from the furthest away from the platform on which apareces (northbound on the map). &lt;br /&gt;&lt;br /&gt;Exit the Chamber of Communications and comes through the red door that you see in front of you at the end of the corridor. &lt;br /&gt;&lt;br /&gt;In the hangar móntate on the platform with lozenge that shines on the floor. When aparezcas in the Navigator Solar aproxímate to purple semicircular screens that you see in front of you. &lt;br /&gt;&lt;br /&gt;You will have to eliminate all Without Heart as rapidly as possible. If the red indicator Weight fills mean that the browser does not support the load and the departure end. Use limits as Cometa to harm several enemies at once. &lt;br /&gt;&lt;br /&gt;When you arrive in Loma you take a breath and crossing the bridge to get to the core computer. Sark First Phase &lt;br /&gt;&lt;br /&gt;First of all you must stick to Tron in your team because you can not win, but fighting to come (yes, I like to me either). &lt;br /&gt;&lt;br /&gt;You will have to overcome before being able Sark approaching the PCM. The first phase will be about 3 or 4 Without Heart defend but ignóralos, leaves them Tron and Donald (Donald I recommend you can carry more who you like or replace them by the command group) they represent and see for Sark . Atácale with combos and once Tron is free uses Setting the limit on him to lower his entire VT. &lt;br /&gt;&lt;br /&gt;Sark Second Phase &lt;br /&gt;&lt;br /&gt;It has grown a lot, but remains just as useless. Sets the White in one of his legs and uses Tron limit. Caerá knees at mid-cap and white pass automatically to his head. Do not be surprised if only run once the limit get away with it. &lt;br /&gt;&lt;br /&gt;PCM &lt;br /&gt;&lt;br /&gt;The PCM has been protected by a barrier plate. If they are expected to turn to stop, then choose one, rómpela and active Reaction Command. Tighten the Triangle as quickly as possible to diminish a significant amount of VT. When the shields back to start turning aléjate running since released a series of laser beams that you should avoid (but, you can also plunge the magic mirror but have to be quick). &lt;br /&gt;&lt;br /&gt;The second time you break a barrier have to activate rapid reaction Command because of the heavy Sark again lifted. If you do not have available the limit Tron attacked first one of its legs and then the other until they fall to the ground and can attack your head. Repeat this process twice, either with or limits combos nothing more. Revert to be hors de combat, and you can focus again on the PCM to do the same process again. &lt;br /&gt;&lt;br /&gt;To your misfortune, Sark again be lifted for a further beating. You know what to do with it. &lt;br /&gt;&lt;br /&gt;You will have to repeat this a couple of times because Sark not stop getting up every time you get off a bar new VT to the PCM. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;29. 3 rd Visit to Villa Twilight &lt;br /&gt;We must move towards the Old Mansion by the already very familiar route. &lt;br /&gt;&lt;br /&gt;Once inside the mansion comes to the library by the staircase on the right and coming through the passageway to the Board of Computers. Acércate to Pence to give the password of the computer &quot;Ice Salt Navy.&quot; &lt;br /&gt;&lt;br /&gt;Before touching the beam and move ahead comes through the door that leads to the corridor of Basement (where the capsules were Donald and Goofy at the start of the adventure) to collect a chest in the recipe with which you can manufacture the latest weapon Sora . &lt;br /&gt;&lt;br /&gt;Then you will see that there are two exits, one with stairs and another that leads to a dark corridor. Choose the latter, records your departure and adéntrate in the dark. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;30. The World Non (The World that Never Was) &lt;br /&gt;After recording your game continues forward on the side opposite to the hole that has brought you this far. Entrarás in the Passage of Otherness. Follow the corridor is at the other end of the yellow windows and stay on the long road to the end, the path is completely linear and has no possible loss. From Rascacielos of Souvenirs tries to use as many times can any form of merger and appear to be a random moment in the form of merger &quot;final form&quot;. Head on the left side of Rascacielos to reach the threshold of Desesperanza. The roads are still quite upward and straight forward and that continues to plague all without heart that you put in front. &lt;br /&gt;&lt;br /&gt;Xigbar &lt;br /&gt;&lt;br /&gt;Get ready to sweat because this &quot;Uncle patch&quot; will give you a good headache. Begin taking that use multiple commands Reaction times to return to Xigbar their projectiles since has been at a scene to which it is impossible for us to reach. When you get Hit a couple of times last fall to the central platform and begin the real battle. &lt;br /&gt;&lt;br /&gt;Xigbar is a real heavy, is not going to stop to change the floor of the scene throughout the duration combat. You can not do anything, so we have no resign ourselves to. Moreover, it is fast, it teletransportará from one place to another on the screen so fast that it will give you no time or to lift the key sword. So do not release the finger of R1 and will have to set a target a thousand times during this battle. &lt;br /&gt;&lt;br /&gt;Xigbar will launch a series of blue arrows that you pursued until they disappear. You can run them to flee or attempt to block and hopefully, devolvérselas. We also launched a series of red shells, similar to small discharge laser. They have to block them, yes or yes, because it will be many, very fast and if you do not lock deducted quickly lot VT. In addition, you can set the white Xigbar and make them eat their own shots. &lt;br /&gt;&lt;br /&gt;In the initial stages of the battle is sometimes stopped to reload his weapon. RACE. Runs and pégale with everything you have, use a limit here would be a wonderful idea since security will have almost 100% of damage to the entire boundary. Fulgor may be a good bet. &lt;br /&gt;&lt;br /&gt;When you are about 3 bars VT Xigbar will go tarumba whole. It is impossible to know who is going to do next or where they are going to be. But if it is possible to &quot;learn&quot; any of its attacks. Juntará arms to the front doing a kind of gun with them and launched a number of downloads that you can avoid using the Reaction Command as a poseso (you move from one side of the stage to another until you want to vomit come). When Xigbar create a tiny platform, be prepared. It seeks to have the marker VT full. Xigbar be untouchable at this stage and will launch missiles as if they were free. As you pille one date for dead if you do not have well-equipped bar VT. Why? We will launch in the air and released about yourself all the heavy artillery, you will be helpless, you can not use the Recovery Air and will only be hoped that finished, because you pray VT not falter much and have on hand a good potion or a good cure. If you give any solace, I crook thousands of times but I managed to stop it anyway (to suffer, that yes). Then you will fire on all forms and ways you can think, do not feel you should never still, lánzate reflection will quit and more or less stationary. Inevitably you reach several times because there will be a time when the number of missiles and other things no less pleasant flood the screen so as not to see or to the characters. Use the limits, forget about entirely on the forms and you will have many possibilities to activate the Anti form and the battle for full load (I did). The stages of the battle will be repeated over and over again including the initial reaction to commands. Go slowly, atácale when possible (especially through distance limits) and seeks to maintain your VT held high. &lt;br /&gt;&lt;br /&gt;After finishing salt by the camera that tapaba Xigbar. From here it would be pointless for me to guide you around the following three courtrooms as part of its small size have only one exit and one entry each. Therefore always continues onward until you reach the Proof of Existence. In this room you will see a sort of tomb / monument / portal / cosaextraña blue. Acércate him and you will be taken to the Border Chaos. &lt;br /&gt;&lt;br /&gt;Luxord &lt;br /&gt;&lt;br /&gt;If I serte honest I have never been able to know exactly needs to be done in this fight. Besides your normal bar VT will have another time bar at the top of the screen that the bar will have to reduce to end Luxord. &lt;br /&gt;&lt;br /&gt;I understand that when Luxord invokes a lot of letters you should be using the Reaction Command to attack you believe that he is. During this fight you can transform or given in letter and you can only pass from one side to another to return to normal. &lt;br /&gt;&lt;br /&gt;Frankly, I spent time attacking Luxord with complete normality, combos and more combos and uncover the letters when he was compulsory. Only with that, the first time I faced him vencí smoothly (and more after the adrenaline carried over confrontation with Xigbar). So you do the same: pégale, pégale and pégale drop safe. &lt;br /&gt;&lt;br /&gt;Back to the Proof of Existence and see who has opened a new portal, and he goes by you will find the point where we Confusion expected a new fighter. &lt;br /&gt;&lt;br /&gt;Saïx &lt;br /&gt;&lt;br /&gt;Menuda disappointment boss. It may seem terrible, terrible, terrifying and overwhelming, but if you follow to the letter the instructions you will last two sighs. &lt;br /&gt;&lt;br /&gt;Saïx attacks in two states, one normal and one called &quot;Madness&quot; to be entered on the left side of the screen by an accountant. Well, when Saïx be in a normal state you only attack brandishing his weapon, bloquéale and strikes against him with your sword key. His meter will be filling slowly. But when filled Saïx drop his weapon to the ground while rises in the air to enter this second condition. Runs toward her and recógela by Reaction Command. When Saïx land uses Reaction Commands as quickly as possible, and after a pair of attacks get back to normal. When Saïx enters Madness you can only return to normal with his weapon and commands reaction. Among middle of a state and another Saïx can use some barriers much like those of Demyx when we faced him in Hollow Bastion. &lt;br /&gt;&lt;br /&gt;According go subtracting its VT meter of Madness increase rapidly as the various forms of attack Saïx. Now jump on the stage by creating shock waves that can dodge smoothly jumping at the right time. But do not despistes and do not get away too as soon Saïx drop his weapon and have to robársela to return to normal. When you get exploits and atácale limit while still using Sora to block their blows and atizarle with a combo after another. &lt;br /&gt;&lt;br /&gt;Return again to the test available to verify that the main exit of the room is unlocked. Go through it and arrive at the Access to Be There. Salt on the other side of the screen and you see in a strange room (Landscape Ruin and Creation) filled with airborne platforms. You will see that in each platform, on one side, there is a sort of pale blue stripe on the floor. It is the output of each platform. We simply walk by and see that side of a road that appears transparent tiles under your feet joining the way to go. &lt;br /&gt;&lt;br /&gt;Xemnas &lt;br /&gt;&lt;br /&gt;Finally! In this first battle with Xemnas, Sora will fight alone and seeking charge of Ultrapociones or ethers. At the beginning of the confrontation Xemnas you filled with a sort of black coat of energy you will subtracting VT at an alarming rate. &lt;br /&gt;&lt;br /&gt;You will see that you have been transported automatically to Rascacielos of Memories. Well, climbs the stairs leading to the building and when you are in front of the door using the Command Reaction to librarte shield. You will have to use the Command Reaction three times more for Xemnas appear and start fighting. Xemnas can be protected with a black coat with which it will be totally invincible. Luckily will not last long and you must remain attentive to atizarle with key sword regarding this disappears. &lt;br /&gt;&lt;br /&gt;Xemnas you only attack with his gun so I have nothing to fear, in fact, if you remove it you curarte without fear as they will not go after you. Limítate to use the sword key or some form of merger if you want asestarle the final blow as chula possible. &lt;br /&gt;&lt;br /&gt;Keep in mind that this is your last chance to fulfill the mission that you are missing or raise level before the end of the fighting. But if you decided to cross the door to Kingdom Hearts. &lt;br /&gt;&lt;br /&gt;You will have to use the command reaction to continuously move to different regions. At a time when a message appears on screen you indicate that you must destroy some cylinders. Without the Heart Attacks (or Incorpóreos or what they are) to do so. The display also will tell you when you should safely, and which seeks to watch it. &lt;br /&gt;&lt;br /&gt;After this we must destroy the nucleus of power. First of all will deactivate the barrier that protects you for what you have, of course, eliminate all the enemies that appear. &lt;br /&gt;&lt;br /&gt;The screen again just before you notice that several giant claws come towards you with intentions rather than hostile. You will have to run to the wall for esquivarlas and after that acércate the kernel and after beating him repeatedly displayed a Commando reaction that will move to the next area. &lt;br /&gt;&lt;br /&gt;Note: You can only lead to Donald and Goofy in the first battle, which seeks to equip Riku as god send because it will be your partner in the clashes end. &lt;br /&gt;&lt;br /&gt;Xemnas First Phase &lt;br /&gt;&lt;br /&gt;Xemnas fight this battle all seated using the black energy barrier which makes it invulnerable. Its effect lasts only slightly so we have to be careful because it is time we move if we seriously damage. When Xemnas will drop on the throne mean that is about to attack us with his sword, aléjate to dodge its attack. &lt;br /&gt;&lt;br /&gt;Once you have dropped your VT considerably Xemnas you attack with all attacks used by members of the organization. Swords into flames, shooting, letter bombs, incorpóreos A feast we go. You are already more than familiar with each of them so they should not present any challenge to you. &lt;br /&gt;&lt;br /&gt;Xemnas Second Phase &lt;br /&gt;&lt;br /&gt;Another battle / minijuego. Irás piloting a ship in the purest style Nave Gumi. You will want to acquit projectiles lasers that send you to recharge power indicator on the display. When is full you can shoot Xemnas. You will have to destroy their various parties which have to continue to absorb lasers (eye that the missiles do not count). &lt;br /&gt;&lt;br /&gt;Xemnas Third Phase &lt;br /&gt;&lt;br /&gt;When you start the battle will have available a new skill. Aléjate of time to practice your enemy and control it without problems and will have to make frequent use of it to defeat Xemnas. If you zoom to Xemnas you hit exactly the same as in previous encounters with his sword. So for the first phase you should not worry. When launched at Sora by air will need to use your newly acquired acrobatic skills to dodge everything they send against you (which will not be soon). Now you can not get in contact with Xemnas because it is protected by one of its barriers, it is only time you must deactivate it yourself. You can plunge against him several times which eventually turned off alone but suffer any unnecessary damage. The other way is acercándote one of the buildings that float in space and using the Reaction Command as many times as necessary. Once off the barrier acércate finally Xemnas. There will also launch ray energy that you must dodge. Atácale through combos and limits and fall again. &lt;br /&gt;&lt;br /&gt;Xemnas Final &lt;br /&gt;&lt;br /&gt;First of all I think it would be fair to say that I come to this battle with a high level over that which can be easy to me why. Still is long and you have to be very attentive to commands Reaction. The first part will be based on that alone, bypassing the rays you send commands through the reaction. If someone hits you temporarily lose your key sword. &lt;br /&gt;&lt;br /&gt;Once Xemnas lands on the ground will continue attacking with more rays at the same time as teletransporta from one side to another scene. Not to separate the finger of R1 as shown two Xemnas in combat, and only one is real. Lánzate Reflection to reduce the harm you cause their attacks or use the coat of Riku. &lt;br /&gt;&lt;br /&gt;You will have to re-use the Command Reaction to continue sidestepping more rays. When you are finished with rays launched several balls of energy that you can avoid jumping to one side. Atácale with combos or boundaries. When your VT has fallen considerably begin to send out red lasers. You can not block them and are very difficult to avoid, so once again plunge Reflection or used again Shield Riku. &lt;br /&gt;&lt;br /&gt;In a moment of fun battle to take control Riku. Your mission is to liberate Sora before your VT reaches 0. You will have to run toward him to try to free him. By the way Xemnas convened several barriers that will prevent passage. Use limits Riku to arrive as soon as possible to Sora. When you are in front of it using the Command Reaction to liberarle. The stages of the battle will begin from the start so you have to repeat the whole process of evasive action, and use the paste commands. &lt;br /&gt;&lt;br /&gt;However Xemnas still keeps an ace up his sleeve. When your VT reaches 0 launching an endless series ray lasers will have to dodge pressing the Triangle as a madman not to hold you without VT. And more than you, you should be attentive to the VT-Riku, because if it reaches 0 battle will end as if it had happened to Sora. &lt;br /&gt;&lt;br /&gt;If you get to survive acércate to Xemnas and give the final blow to end it. &lt;br /&gt;&lt;br /&gt;Now you have only relax on the couch and enjoy. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;HERE HE PART TWO AND WELL TERMINAD THE GAME .... GOOD LUCK ...</description>    </item>    <item rdf:about="http://kingdomhearts2.blogcindario.com/2007/11/00012-kingdom-hearts-2-the-guide-in-english.html">        <dc:format>text/html</dc:format>        <dc:date>2007-11-11T19:37:37+01:00</dc:date>        <dc:creator>Bond-Junior</dc:creator>        <title>Kingdom Hearts 2 THE GUIDE IN ENGLISH</title>        <link>http://kingdomhearts2.blogcindario.com/2007/11/00012-kingdom-hearts-2-the-guide-in-english.html</link>        <description>Kingdom Hearts 2 GUIDE IN ENGLISH (PART 1)&lt;br /&gt;&lt;br /&gt;Once we enjoyed the initial start-known scenes to give our first steps in Kingdom Hearts II. We go to the shop Armor directly because at the moment we can not explore any stage nor have most of the available commands. Despite the boredom and the desire that we all have to play it is necessary to pay attention to the tutorial, especially if you first foray into this type of games. Mastering the basic things is essential to crush those jefazos then we come from the streets of bitterness. &lt;br /&gt;&lt;br /&gt;Pay special attention to the White Fixed, which you can select with R1 and change (for multiple enemies) maintaining L2 pressed and moving the joystick right. This will avoid giving clubs go blind in the many battles that we will have to face as it automatically directed attacks Sora towards selected. &lt;br /&gt;&lt;br /&gt;Once we met with small missions to familiarize ourselves with the controls (happen automatically) we will find ourselves in a new area.&lt;br /&gt;&lt;br /&gt;SECOND DAY &lt;br /&gt;&lt;br /&gt;After the new tutorials rigor through for us towards Street, which is nothing but leave the place where they start. Turn left and collect a map of Villa Twilight. Now we have to move towards Market Street-the Senior Station. Once there, following the various sequences, we will come face to the bulletin board to select a job. &lt;br /&gt;&lt;br /&gt;The first thing we find is that of Cartero. It consists of delivering 5 letters along a street. Irás mounted on a skateboard and pass along to the person (or pigeon) that you must deliver the letter Command Reaction appear on the screen. Do not be afraid to confundirte or liarte because while you are with this minijuego only will the people whom you need to deliver correspondence. &lt;br /&gt;&lt;br /&gt;The first of them see nothing but start the tour and will be followed by a dove messenger that is hovering in a kind of square. Later you will see a boy in front of a ramp, and your third goal. This is the only time a little more complicated, because nothing else you must deliver the letter back to pressing the Command Reaction to make a grin on the slope and deliver a new message to another dove (alone can achieve this way). Turn on the air when the entregues forward and continues to fulfill your work with the last goal. &lt;br /&gt;&lt;br /&gt;This work will give you different amounts of money depending on the speed with which you will. Up to 20 seconds you will receive 50 platines. Between 20 and 60, 30 platines. And with more than 60 seconds only 10. For me it was the easiest and fastest way to collect money because as soon as practicing a couple of times you can complete it in about 9 seconds. &lt;br /&gt;&lt;br /&gt;The second work is called Cuesta Arriba. Here you must push a huge pile of garbage into a garage to have to hit it with your weapon as quickly as possible. If linking several combos jump in the air. You hit a new blow when in the air to move to twice the normal speed, but will fall to the ground and lose a lot of time. Up to 30 seconds you will receive 50 platines. Between 30 and 60, 30. And with more than 60 only 10. &lt;br /&gt;&lt;br /&gt;The third job is Fanfarronería (I would love to see work well in the newspapers). It consists of hitting a ball in the air repeatedly without letting it touch the ground. I am totally disastrous for this sort of thing and failed to link more than 4 or 5 hits followed. If you win 20 impacts receive 50 platines. Between 5 and 19, 30 platines. And with 0 or 4 combos the known 10 (at least there is consolation prize for the clumsy). &lt;br /&gt;&lt;br /&gt;There are 3 other jobs available to those who can access if you are going to the Market Street - Tram Square. This is a good time to get familiar with the people and their streets. It is not very complicated because there are some areas that still can not access. These works can be found in the Plaza del Tram are also posted on a board exactly like the previous one. &lt;br /&gt;&lt;br /&gt;The first is Paste posters. In this work get more money than any other (100 platines), but also takes twice or three times as long as others. You have to hit 25 posters in a given time. Over the Place will be a lot of yellow color spaces in which you can paste. If you get a time of 1 min and approximately 30 seconds you will receive the 100 platines. Between 1.30 and 2 min 50 platines. And more than 2 minutes, 30. Thine is the decision. &lt;br /&gt;&lt;br /&gt;Para-Zumbidos. Your mission is to destroy several swarms of bees, as I imagine within a specific time frame. If you get in 20 seconds you will receive 50 platines. 30 platines with a time between 20 and 60 seconds. And 10 platines consolation with more than a minute. &lt;br /&gt;&lt;br /&gt;Garbage Out. Techniques waste collection Twilight Villa are the least innovative. You have to break piles of garbage estampándolas including if possible or against the walls. In this game you will not have time but everything is governed by the number of strokes used to destroy all that garbage. If you sign up you can get some piles destroy others so we will not gastarás blows. To achieve the 50 platines you should do a maximum of 10 impacts. Between 11 and 15 impacts receive 30. And with more than 15 coups 10 platines. &lt;br /&gt;&lt;br /&gt;Among all this work you must get a minimum of 800 platines. You can leave when you and spend the next day talking with Hayner in the Square Station (access it through the Market Street-the Senior Station). To get an extra bonus accumulates until 2000 platines bringing rather than win a PH +1 what get +2. The day will end automatically if you reach 2000. &lt;br /&gt;&lt;br /&gt;* THIRD DAY &lt;br /&gt;&lt;br /&gt;From Place always go to the Market Street-the Senior Station (across the Street that the only way out for the moment is accessible). After several sequences and some other confrontation with the Heart Without arrive automatically to your next destination. &lt;br /&gt;&lt;br /&gt;Season of Serenity, or to put it another way: time for important decisions. Now if your choice that will affect the rest of the game so tómatelo calmly to choose a weapon. According to choose the Cane, the Sword and Shield, learn some skills before other. As supondrás the Cane promotes magic, the Sword and the Shield force defense. Nothing is better in theory to advance in the game so guíate depending on your priorities. If you are interested, I have chosen the power of the warrior. &lt;br /&gt;&lt;br /&gt;In fighting against new incorpóreos exploits the ability to use Finta by Reaction Command. Once done with all enemies, recojas the chest, log in to the menu to see new tutorials and save your game you can go through the door. &lt;br /&gt;&lt;br /&gt;The way forward once you get to call the station is completely linear and does not have any loss. There are stairways, ladders, stairways and doors more. Begin to salirte enemies in greater numbers but you should not have major problems if resorted to Finta. Pay attention when you attack in the form of revolving wheel or hide in the soil. You can stay here for a while practicing because at this point of the game is easy to move up levels. When ready crosses a new door to get Raise Station. &lt;br /&gt;&lt;br /&gt;* FOURTH DAY &lt;br /&gt;&lt;br /&gt;Before starting the tournament Struggle to tackle the Seifer if you abandon the Solar Sport in the direction of the Street. It's easy derrotarle (follow the advice described above for the First Day), and gives you a good opportunity to bring up some other level. &lt;br /&gt;&lt;br /&gt;If you want to start with the tournament you should talk to the man who is placed in front of a large blackboard on which you can read &quot;Champion&quot;. When done go to the ring for the first confrontation. &lt;br /&gt;&lt;br /&gt;Hayner &lt;br /&gt;&lt;br /&gt;You may not but I was the Struggle I frankly easy and boring. It consists withstand a stipulated time in more areas than the other. In the first seconds of combat hits a couple of times a Hayner to collect their areas and limítate to situarte the other side of the ring until the end of time. &lt;br /&gt;&lt;br /&gt;Vivi &lt;br /&gt;&lt;br /&gt;When you want to proceed with the tournament, again habar with the same man to enter the next confrontation. &lt;br /&gt;&lt;br /&gt;In Vivi Hit is somewhat more complicated due to its size and speed. They also attack more often but pick up some areas and keep away get pass this fight without a problem. &lt;br /&gt;&lt;br /&gt;Axel &lt;br /&gt;&lt;br /&gt;We return to actual combat. The key to beating Axel is to watch his words and not stop moving. It is fast and its attacks consume considerable VT. Especially their attacks on fire. We see crouch on the floor and say &quot;burns&quot; before launch, so it's a good time to run. It seeks to attack in the back jumping over him and if you have turned the ability to lock use it to stop its beating. When your VT has declined to say something like &quot;I do not do enfadar.&quot; You can not for this attack (at least I do not have achieved), will become its weapons fire and they surrounded a circle of flames. Aléjate and runs like a coward until it disappears and you can go back to getting to finish the job. &lt;br /&gt;&lt;br /&gt;Setzer &lt;br /&gt;&lt;br /&gt;The champion of Struggle. Take stops you make between their attacks to steal areas and dedícate to esquivarle. It will act as in the case of Vivi and Hayner staying at the other end, we will pursue Setzer around the ring. Even so easy to dodge their attacks because they are not overly fast. If you win you will receive a Belt of defeating him Champion, but a medal. &lt;br /&gt;&lt;br /&gt;* FIFTH DAY &lt;br /&gt;&lt;br /&gt;Your objective of the day is to go to Central Station to catch the train to a new place. To get there you must log in from the Street to the Market Place-Senior of the season, and once there, take the exit to Square Station. You can always get to the Sunset Station. &lt;br /&gt;&lt;br /&gt;Pence (child gordito with punky hairstyle) is a map that will serve to indicate that you have not see Wonders, just talk to him for consultation. Desciende the stairs to the Terraces of Sunset. Nothing more finished down turns right at the first interjection by new stairs. Turn a bit, and see an arc with a new stairs. Upload by them and you will see a narrow passageway to your right. Come by and inspects the wall. A lot of white balls will begin to emerge in all directions. You esquivarlas to getting back to inspect the wall. When you get may have found the first gem. &lt;br /&gt;&lt;br /&gt;Second Wonder: When leaving the corridor follows the path guiándote the map until the first red stripe. You will see a kind face of a tunnel with a path that still can not access. But if you zoom you will see that you can inspect and then cross. &lt;br /&gt;&lt;br /&gt;Multiple Vivi &lt;br /&gt;&lt;br /&gt;In fact, although it might not look like you will not be enfrentándote always the same. But go out and leaving more each with a point of VT. You shall have no problems in beating them but you must be careful when giving laps. &lt;br /&gt;&lt;br /&gt;Third Wonder: Continue forward guiándote again for the map to see a new departure marked in red, not the uses and still continues downward. It takes in seeing a strange source-cascade (is practically the other end of the entry for which has come). Inspecciónala to continue with the search. &lt;br /&gt;&lt;br /&gt;Roxas Use Blocking ability to stop their blows and fight back right after. Esquívale jumping even if you do not have this skill set. &lt;br /&gt;&lt;br /&gt;The Fourth Wonder is on the way out you just leave behind. Up the stairs and see to the left. Arrive then to a hill that has a unique way possible. At the end you will find a brown bag of considerable proportions. Inspecciónala and riding on it until overcome their resistance (not a joke). &lt;br /&gt;&lt;br /&gt;You can use this time to collect the coffers of the Terraces and go back to the Hill to find the latest wonder and go home. &lt;br /&gt;&lt;br /&gt;Again we go to Villa Twilight Street Market Square - Tram for the exit Forest. This is very close to the exit for the Solar Sports and is nothing more than a gap in the wall. Continue on Forest to get Old Mansion. &lt;br /&gt;&lt;br /&gt;* SIXTH DAY &lt;br /&gt;&lt;br /&gt;We started with movement. A new enemy appears on the scene, the Murderer. His attacks are very powerful and will need a little practice to learn how to esquivarlos or block them. Be careful when you hide in the soil removed because his arms-blade to golpearte. Take the time at which you want to get below ground for attacking (because they know it will stand up and expand its two &quot;wings&quot;). &lt;br /&gt;&lt;br /&gt;Repeat the road the day before to get Old Mansion. When finished exploring the ground floor in search of caskets climb the stairs and head toward the left. Entrarás well in the White Room where you can record heading. Upon leaving encamínate toward the other end of the ladder to go up to the door that will lead us to the Library. &lt;br /&gt;&lt;br /&gt;Desciende the stairs and falls for the only available door. Continue forward until reaching the Basement (not some details about the route since these rooms are very small and have only one exit available each with which it is impossible to miss). &lt;br /&gt;&lt;br /&gt;Axel &lt;br /&gt;&lt;br /&gt;The thing becomes more serious because Axel has decided to remove heavy artillery. The strategy is very similar to the previous confrontation that we had with him. Be careful when scream &quot;back&quot; or &quot;Here we go again&quot; because it means that is about to perform a special attack. Use the commands Reaction to appear because they are always the best tactic for defeating him because you can even let paralyzed few seconds. When hides behind his wall of flames, it sets the White with the R1 and press the triangle at the right time you indicate your screen to propinarle few combos. &lt;br /&gt;&lt;br /&gt;At the end of your journey continues with him to the next room and back straight to reach the last room. &lt;br /&gt;&lt;br /&gt;When you regain control, you can explore the city to collect various objects. After moving your steps towards the Central Station and enters into it. As soon as you starting talks with Donald (yes, I thought the same thing: the Trio Calavera finally has made its appearance stellar) and rise to train. &lt;br /&gt;&lt;br /&gt;* TOWER &lt;br /&gt;&lt;br /&gt;It crosses the garden to reach the entrance and continue reencontrándote with old friends. Ants hiperdesarrolladas have returned. When you sign inside the Tower, after finishing with all the anthill, you can begin to climb. Saldrán many enemies on the path (on the other side without any loss and that there was only one exit and one entry per room or flight of stairs) and that uses the commands Reaction to end them quickly. You must pass through three tranches of two rooms and stairs to reach the top of the tower and find the teacher Mickey. &lt;br /&gt;&lt;br /&gt;When you finish talking to Yen Sid, and you read the book again to interact with him so you can step to the next room. Inside, you should talk to Flora (red fairy) following the instructions of Yen. &lt;br /&gt;&lt;br /&gt;Once you have placed handsome and sexy to continue the adventure, returns to Desván the Sorcerer and spoke again with Yen Sid to begin playing for an end to the Kingdom Hearts II. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2. Hollow Bastion (Hollow Bastion) &lt;br /&gt;Once on the map of the Worlds we will not have more choices so they will towards Hollow Bastion. Upon arrival we see that has been completely remodeled the medieval style shack losing its dark and ominous. &lt;br /&gt;&lt;br /&gt;In the market we went to talk to the Moguri (this kind of stuffed / Bear deformed with a punching ball in the head). Received our prize continue the stairs to the left to go towards a residential area (still only one exit so do not miss items). When we finish with all the enemies you can explore this area before head to the House of Merlin. The exit toward his house is on the right side of the entrance to the market (right turning their back on the latter). &lt;br /&gt;&lt;br /&gt;Enabled by the end command Magic (with whom discover the incredible new skills Donald with respect to the first part) must go to Patio Interior (in a residential area the only way out that we have not yet used). &lt;br /&gt;&lt;br /&gt;Your mission here will be to protect the doors of Bastion. Donald and Goofy leave the group but will temporarily with the help of Squa ahem, Leon for this task. It seeks to stay close to the door to the bar harm not reduced too. If you remove the magic uses distance Ice and Reaction commands. &lt;br /&gt;&lt;br /&gt;At the end we will be transported to automatically map of the Worlds. We have two new options but to follow the logic that we go to that level unless this battle. To do so we went to the Rain of Asteroids and start to run our ship Lego (sorry, ship Gumi). Now with some sequences far more driven than in its predecessor. You do not have time bored because they have to be 100% attentive to the multiple barriers that you presented to open the route. If you like &quot;games marcianitos&quot; enjoy as ever. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3. Land of Dragons (The Land of Dragons) &lt;br /&gt;In our new destiny we can control our first character alternative available. We strongly recommend that seize all worlds you visit because you can only enjoy while they make their adventure. In addition as a novelty has joined the battles the command group toggle that allows members rapidly. So you will have no problem in leaving Donald or Goofy on the bench (although not combat earn EXP). In this area you will see a Moguri where you can spend some money if you feel like it. Then continues on the path to the camp. &lt;br /&gt;&lt;br /&gt;The Battle of mind only introduced as a novelty that you must maintain this high indicator or as though hubieses dead. This includes the areas to stop the enemies. &lt;br /&gt;&lt;br /&gt;Talk to Captain Li Shang to accept any of the 3 missions that you proposed. In my case I made the order but you can make them as best looks. &lt;br /&gt;&lt;br /&gt;Surprise Attack: As in the previous fight all you have to worry about is maintaining the high level of morale collecting areas. &lt;br /&gt;&lt;br /&gt;Since Control: The meter morale down just when you beat unlike in the other two battles. Be careful with the Centauros Fatales. Their attacks VT remaining lot, especially when spinning his spear. The best tactic is saltarles above or try to rodearles to attack them in the back. The Search: You have to librarte of 8 Without Heart, the meter down here faster and the fields will be less effective but still do not have to worry about what they are not difficult to defeat enemies. &lt;br /&gt;&lt;br /&gt;In the camp there were two exits available, which again lead to the Bamboo Forest and the area to save and another that will lead us to post Control. We must go out by the latter and continue to face by a narrow road to the Mountain Trail. You are not occur stop on the road to pick up caskets here since the meter drops fairly rapidly and we need it to the final. Destroy the enemies to secure areas and break the walls that prevent you step with the Reaction Command. Near the end you will see a new Centaur Fatal whose attacks will diminish your meter morale at an alarming rate. Fortunately, you can pick up quite a few areas that you saved the day. The tactic: the same as described in the mission &quot;Since Control.&quot; &lt;br /&gt;&lt;br /&gt;We will come to the village where we can record heading to regain strength and wasted more money in the store. When you are ready go to the Cave for the exit on the right (just behind Ling, the Chinese larguirucho). Follow the path leading up inside a room. Be careful with the Centauros that appear here and only count with the help of Mulán (remember trying to attack them from behind and take some potion hand). &lt;br /&gt;&lt;br /&gt;Back in the Village, salt now on the other exit is in front of the field and still keep the road again until reaching the summit. &lt;br /&gt;&lt;br /&gt;Again only to the danger. Do not panic, but watch out for estate Reaction commands that appear and úsalos whenever possible. Just surviving one minute, after which we descend again in the direction of the village. Atravesaremos the Mountain Trail to reach Because of Control. Once there you will see that is has opened a new entrance that had remained closed until now. For it get to the Plaza Imperial, after clashes with the Heart Without route will continue until Gates Stadium. &lt;br /&gt;&lt;br /&gt;Shan Yu &lt;br /&gt;&lt;br /&gt;Contrary to what you think your main objective in this battle is not defeating him, but to protect the gates of the palace (at least in the early stages of combat). Use the commands reaction whenever possible and the limit set in Mulán and Sora. Collects go areas for restoring the health of doors. When forcejees with Shan Yu (happen automatically) do not forget to constantly push the Triangle to get step asestarle few combos. After a while, you should concentrate only on Yu Shan and that the gates will not need more protection. &lt;br /&gt;&lt;br /&gt;You can try to block their attacks but it is quite difficult so it seeks esquivarle jumping backwards to keep your VT safe. Pay attention if you use the attack special Mulán because at the end Shan Yu you attack with a series of combos impossible to block. The best strategy is to try to hit him slowly (dodge-attack-attack-dodge), alejarte him as much as possible when making special attacks and wait for the recharge your bar for PM limits. How brave also is a great help. The Falcon is a heavy, but because it goes absolutely can not kill him. That is, temporarily disappear but will return shortly. &lt;br /&gt;&lt;br /&gt;Once fulminemos the annoying Huno start a new route through the powder Stars. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4. Castle Beast (Beast's Castle) &lt;br /&gt;We must find the fourth Bella, it will have to climb the stairs to the right toward the East Wing. When complete, we will just point opposite the West Wing. Before if we can access the courtyard from the lobby through the large door is on the opposite side of the stairs to pick up a few coffers. &lt;br /&gt;&lt;br /&gt;If not (or once done) climb the flight of stairs before we chose not to reach the West Corridor. Comprobarás that some armor will impede the transition to a new stairs. No problem, opposite there is a small white cabinet that is guarding another exit. Use the Command Reaction to try to move it. &lt;br /&gt;&lt;br /&gt;Once we verify that we can not do as well wait until you sleep and appear some Zzz on the screen. Use of the new Command Reaction to push. You will have to be careful because Zzz disappear and change to Raise Command. If active in error you must begin again from scratch. When you get will have free passage to the next room (Basement). &lt;br /&gt;&lt;br /&gt;Guard Threshold Usurpador &lt;br /&gt;&lt;br /&gt;Before you can tackle the very door (yes, you read that right) will need to reduce a number of enemies. The door will be defended with some big arms that strike the ground in a series of 3 strokes. First on the front and 2 on the sides. Acércate carefully and will appear two gargoyles. Try to attract them to the far end of the fourth to keep away from the attacks of the door while fighting against them. If you are unable atácalas distance through magic. &lt;br /&gt;&lt;br /&gt;After you send twice a flurry of small Without Heart, after you conquer finally getting to the door to attack. It seeks to stay in the center of it is where it will receive less damage. At this point you will be very useful as courageous. &lt;br /&gt;&lt;br /&gt;Following a series of coups appear Command Reaction &quot;Release&quot;. Use it and watch the door becomes a kind of balloon dark revoloteará by the fourth. This is the real enemy will have to overcome. Repeat the process a couple of times and will have their way completely. &lt;br /&gt;&lt;br /&gt;Guardada line and achieved the map room at the top of that peleaste with the Guard's Threshold (Basement), and uses either piles of furniture to climb to the balcony. Talk to Don Din and stay on access just opened. &lt;br /&gt;&lt;br /&gt;Now we have to turn on the 3 lanterns to continue. All you have to do is go to them and expect to reach Lumiere (the candelabra) and Mrs. Potts (the teapot) to activate the Reaction Command. If the bar Din Don descends until exhausted you must start again. Continuing on the path you just unlock to reach the site of the Western Corridor which you could not access (where you armor blocked the passage). There is only one path available to reach the next room (Room Beast) and facing the West Wing from one end to another. &lt;br /&gt;&lt;br /&gt;Beast &lt;br /&gt;&lt;br /&gt;Not only will use attacks against you and that you can rest assured that part. You will have to use the Command Reaction to go continually depleting its bar VT instead of attacking. The worst of the battle is to listen to Don Din saying all the time &quot;please love behave&quot; (you want to come to ignite the clock, I assure you). &lt;br /&gt;&lt;br /&gt;When the Beast of VT has fallen enough displayed a message: &quot;Reaching Din Don collecting successive loads.&quot; Click repeatedly triangle as quickly as possible to load the key Beast sword and return to normalcy. &lt;br /&gt;&lt;br /&gt;With our old friend recovered we go to see Bella again. But as expected, is not in his room. Talk to the closet so graciously empujaste before, to get a clue as to their whereabouts. Back to the stairs of the lobby and head to the great central door. Shadow Acechante &lt;br /&gt;&lt;br /&gt;The Shadow, as well as the door that we have defeated before, it camuflará in various objects of the room. You will have to attack it in places where they hide to defeat after his real form. Their attacks will not make a big damage and are easy to dodge through jumps. &lt;br /&gt;&lt;br /&gt;Be careful when placed in the middle of the room and throw yourself against some rays rotary. If you remember Kingdom of Hades I and its rotating columns of flames here you must use the same tactic. Acércate the Shadow as much as possible and run in the sense that lightning move to esquivarlos smoothly. The places where they can hide are the floor, windows or in columns that surround the Dancer's. &lt;br /&gt;&lt;br /&gt;Thorns Shadow &lt;br /&gt;&lt;br /&gt;Without time to give us a breathing space we will be faced with version Digievolucionada Shadow Acechante. At the beginning of the battle will be totally invisible but can attack using the White Fixed (R1). It employs reservation boundaries but the merger (in the case that you have available) when it becomes visible. When that happens Sora to launch their attacks through the air, you can fight back if you are quick. &lt;br /&gt;&lt;br /&gt;It transformed several times in lamp as in the previous encounter. Golpéala then as rapidly as possible to halt their attacks. If not, aléjate it toward the other end. &lt;br /&gt;&lt;br /&gt;After the fight and control of Sora again remember the magic link Cure in quick buttons for future meetings (L1 + Square, Triangle, Circle X) &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5. Second visit to Hollow Bastion &lt;br /&gt;* FOREST OF ONE HUNDRED ACRES &lt;br /&gt;&lt;br /&gt;(In this case here desarrollaré part related to this world because it is part of the history of the game. Then will be completely optional and you can find their development in chapter Extras / Secrets dicado to do so.) &lt;br /&gt;&lt;br /&gt;Talk with Donald to inspect the books and once inside acércate the tree to enter the house of Winnie. &lt;br /&gt;&lt;br /&gt;Before speaking with Pooh incorporates the chest with a map and two more behind his house. Then go to talk to him. &lt;br /&gt;&lt;br /&gt;After the battles you are entrusted with the mission of finding pages torn out to restore the world Forest One Hundred Acres. To find information about this and the guidance of world-Pooh visits the appropriate chapter in this guide as has been mentioned above. &lt;br /&gt;&lt;br /&gt;We will be transported automatically to the map of the Worlds, where we go through the Storm Phantom our new destination. If you have problems with the boat that appears on the path limítate shooting, and collecting dodge ball VT until the game can change its perspective and move on. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6. Coliseum of Olympus &lt;br /&gt;Wow! Menudas extensions that have suffered this site, including underworld. &lt;br /&gt;&lt;br /&gt;Talk to Megara (the girl with pink being thrown on the floor) and crosses the big blue door to go to the cozy Cave of the Dead-Entry. &lt;br /&gt;&lt;br /&gt;By entering you will see a lot of bright areas, but he does not have to worry. Moreover, if the fields get destroy PM. You must exit through the door that you see in front of you. Be careful with rocks falling from the ceiling (they are easy to dodge). &lt;br /&gt;&lt;br /&gt;In Tunnels continues straight ahead to a fork. You can go where you want it more the two lead in the same place. If you want to get all coffers toured the two then. Moreover, it follows the road to the Inner House. Here we can find a map of the place to guide us better record departure and buy objects. When ready follows path Valley of the Dead by lower output of the map. In this new area will not have more than follow the stairs to reach your destination. &lt;br /&gt;&lt;br /&gt;Hades &lt;br /&gt;&lt;br /&gt;Concern = 0. You may not attacking because it is totally invulnerable (something that plays at home). Hopefully this fight will not last long because our characters also will realize. Simply atácale a couple of times to check and dodging their attacks. &lt;br /&gt;&lt;br /&gt;In your attempt to escape see that the road has been blocked. Forget completely unable to continue to hell because the lower VT (you launch fireballs you can dodge jumping). Céntrate at all Without Heart send you to go unblocking the barriers. A perfect way to do this is to use the Bushido of Auron (more sexy and lethal than ever). &lt;br /&gt;&lt;br /&gt;Repeat the process to get back to the House Interior (are 3 barriers to unlock) from where desharemos all the way that went. &lt;br /&gt;&lt;br /&gt;Cerberus &lt;br /&gt;&lt;br /&gt;Time to put the muzzle the dog (or dogs, as mire). &lt;br /&gt;&lt;br /&gt;This can already accompanied us faithfully in the first part repeated with renewed strength and renewed bad milk.&lt;br /&gt;&lt;br /&gt;On this occasion we will not be able to use the tactic to board because his back while his attacks are neither half of potent, has won so rapidly since its last visit. &lt;br /&gt;&lt;br /&gt;Sets the White in his head as well as Central Command can use Reaction to let you make more damage usual. Try not alejarte too Cerberus or you launch balls of energy. &lt;br /&gt;&lt;br /&gt;While you can stay close, just worry about the jump when he does so to avoid his grave expansive. When you turn on itself aléjate a little to spare. &lt;br /&gt;&lt;br /&gt;Use the Bushido as much as possible, the reaction commands that appear on screen, combos and more combos and send it back to the site from which it has (which is not that far away is now). &lt;br /&gt;&lt;br /&gt;We will finally at the gates of gold Coliseum for the only path available. We enter a room known and will move on to a new post to go to greet Phil. You entrenarte to pursue the story. Collects 100 areas in less than 90 seconds to get the prize of the aeroespiral. After that will come back to the underworld, where they will be released a new exit through a big green gate. &lt;br /&gt;&lt;br /&gt;Receive your map and comes to see that there is a thick fog covering the entire floor. Simply moving towards her and déjate fall. Once you go down by the only possible access to the Path to Perdición. Taking a detour to the site you will see that there are 2 entrances to the entrance of the cave (one in which you arrived and another very close to this) and a more northward listed as symbols of interrogation. We will go for the latter to reach an arc that we will have to cross to reach the Atrium. Demyx &lt;br /&gt;&lt;br /&gt;There will fight directly with him, but against the enemies who invokes. You must destroy 100 in about 80 seconds. It will be easy if you use continuously Reaction Command. Once you &quot;derrotes&quot; will be available commands Summon and Fusion. &lt;br /&gt;&lt;br /&gt;We continue towards a new hall where we finally map of the caverns and a field to save the game. When ready inspects large stone from the center of the room. &lt;br /&gt;&lt;br /&gt;Pete &lt;br /&gt;&lt;br /&gt;At the beginning of the battle you must protect your accountant Megara for damage not rise. It attacks the first Without Heart and dodging the balls you throw Pete. Where the Heart Without disappear concentrate on asestarle combos, their attacks anyway are easy to dodge and do not cause great damage. &lt;br /&gt;&lt;br /&gt;Pete 2 Part &lt;br /&gt;&lt;br /&gt;Now the objective is to beat Pete before the cave collapse. Unlike in the previous case, focusing all of your efforts on him and let your allies responsible for the No Heart. Use the commands Reaction and atácale by jumping (to dodge its rays and balls of energy) and air combos. &lt;br /&gt;&lt;br /&gt;After saving your game encamínate back to the Coliseum. &lt;br /&gt;&lt;br /&gt;The Hydra &lt;br /&gt;&lt;br /&gt;Sets the White on the head of the Hydra, agachará repeatedly it will not have to do anything special to achieve with your attacks. Levantará queue for golpearte with it and have to jump at the appropriate time to esquivarla (will do two sweeps, the first from right to left and vice versa). Use the Command Reaction &quot;Submission&quot; as long as you can. Once the Hydra falls to the ground and you stick with the neck buried hear Phil tell you upload your spine. Rodéala toward the back and encarámate it a jump. Then use the Reaction Command to conduct an attack combined with Phil. The heads will be aturdidas and you must take to attack them mercilessly. Once the bars of VT heads reach 0 not forget to use the command &quot;Submission&quot; to destroy them. But get away with their heads in time you have to do so you will have to repeat the process (do not worry if the first few times did not win because at the moment you are free of attacks). The Hydra desenterrará heads soil as you do it and proceed to the next phase of fighting. &lt;br /&gt;&lt;br /&gt;You must dodge their meteorites (which will be drawn on the floor just before falling) and its lightning discharge. For the latter, simply runs in the opposite direction. It attacks the head of the Hydra (the more you like) until you see the Command Reaction to call Pegasus. Tighten the Triangle repeatedly to attack from the horse as quickly as possible. If you do well, you will only have to repeat it a couple of times. When the Hydra will be little VT begin to bury their heads in the ground, it is difficult esquivarlas so acércate his chest and atácala until reappearance of the &quot;Submission&quot; that will allow you to stop it (or should I say to them ?) forever. &lt;br /&gt;&lt;br /&gt;If VT Sora drops much looking at Megara in the precinct (will be hidden in one of the holes on the walls) so you can throw fields VT and PM &lt;br /&gt;&lt;br /&gt;7. Castle Disney (Disney Castle) &lt;br /&gt;We embark towards our next destination which will be accessible after the Coliseum. &lt;br /&gt;&lt;br /&gt;In the hangar Gumi, climb the stairs to reach the Gardens. After an herb contains a pig sat playing a trumpet (yes, surreal) you will see a white door that you must go through when you are done to explore the garden in search of treasures. &lt;br /&gt;&lt;br /&gt;Drive the red corridor from one end to the door brown. Comprobarás on the road that there is an epidemic of Shadows. &lt;br /&gt;&lt;br /&gt;After speaking with the queen and Minnie before leaving the library, collects pages torn out of the box if you want to complete the Forest of One Hundred Acres. &lt;br /&gt;&lt;br /&gt;When escoltes to Minnie to the Board of Audencias keep always close to it as you can use a powerful attack that set to send away all enemies. When there are no enemies in sight adelántate few steps and Minnie calls to follow you (Triangle). Continue this process until you reach the huge white gates that are halfway through the corridor. &lt;br /&gt;&lt;br /&gt;Inside you should continue doing exactly the same thing, this time to reach the throne (there are quite a few enemies here and all quite strong, so patiently). &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;8. Eternal River (Timeless River) &lt;br /&gt;Once atravesemos portal, the first thing is to upload small mound which is next to you to get the map of the site. After exit by the arcade that has written the word &quot;PIER&quot; to reach the pier. &lt;br /&gt;&lt;br /&gt;Pete &lt;br /&gt;&lt;br /&gt;This battle is quite easier than the previous encounter with Pete. Limítate to asestarle combos and dodge their attacks through jumps. Beware when making volteretas into the air to fall because its deep expansive you will pretty bad. &lt;br /&gt;&lt;br /&gt;Back on the Hill appear four windows. You will have to introduce everywhere in the order you prefer. After you expect each struggles with Heart Without that you must overcome in a specified time to complete the mission (the same thing happens in all saving changing scenario). &lt;br /&gt;&lt;br /&gt;At the end get a new map and this time we go towards the exit marked &quot;Water Way&quot; (these signs appear on the arches that give access to the exits). &lt;br /&gt;&lt;br /&gt;Pete Present: First Phase &lt;br /&gt;&lt;br /&gt;Your objective is to break the cage containing the Cornerstone. Use the Command Reaction to launch against Pete rubble / pedrosos / loquesean you send. In doing so a few times the boat atracará. Aproxímate him running and used again Command reaction this time with the crane leaving the boat closer to the cage and hit the power. &lt;br /&gt;&lt;br /&gt;Repeat the same process as many times as necessary (two should suffice) until the cage and Pete assigns flee. &lt;br /&gt;&lt;br /&gt;Sal by one of two exits from Embarcadero is indicated as &quot;Wharf&quot; (this time the letrerito is at the side of the exit, not on it). &lt;br /&gt;&lt;br /&gt;Pete Present: Second Phase &lt;br /&gt;&lt;br /&gt;This guy is starting to get really heavy. And if that were not enough now doubled. Supposedly the old Pete will help you in this fight but will do nothing more other than estorbarte all the time. &lt;br /&gt;&lt;br /&gt;Throughout this battle Pete will be devoted to go changing scenario (you are not sure why) but you are &quot;teletransportarás&quot; also automatically. &lt;br /&gt;&lt;br /&gt;You should already be familiar with the attacks because Pete used the same as used against you in the Underworld. Only use a new attack consisting of shooting flames that can not lock (you know, elusive, elusive, dodging). &lt;br /&gt;&lt;br /&gt;When the scene moves to the House of Mickey tries not approaching the black hole or you eat. It may seem that there is a strategy for this very elaborate &quot;head end&quot; but hazme case atacándole normal and using any limit if you do not want to make any problems. &lt;br /&gt;&lt;br /&gt;Once again into the Hall of Cornerstone uses to keep the area to return to map the Worlds where we have three options available. A new chapter in the Coliseum (optional tournaments of the Coliseum will be detailed in the section devoted to it), or Rocío Island Floating Island. La Isla del Rocío will lead to Atlantic. This is a totally optional world in which no battles but as it is complete at 100% for the game will continue there. If you prefer to go later, or not go, goes to the next section of the guide to proceed with the central story. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;9. Atlantic &lt;br /&gt;Practice a bit like when you are ready to swim and talk to Flounder (fish rechoncho). You will have to prepare a musical (pity than &quot;Under the Sea&quot; but I heard! &quot;Rómpete a flap&quot; is a name not inconsiderable). Sebastian will handle instruct you to develop your skills musicals. At the end of the tutorial spoke with him again and participates in the musical, when you are done you will receive a map of Atlantic. &lt;br /&gt;&lt;br /&gt;Then uncover that for the next chapter need magic magnet. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;10. Port Royal &lt;br /&gt;Before anything contained in the map of the site which is located on the other side of the canyon that is next to the field to save. After Salt Baluarte the only path available. &lt;br /&gt;&lt;br /&gt;In your first battle with the pirates will not be able to do anything, so limítate to try to return fire with the Reaction Command and dodge their attacks until the end of the meeting. &lt;br /&gt;&lt;br /&gt;When re-tackle them llévalos to areas of clarity (will be transformed into skeletons) and atácales with some magic as Electro or ice. &lt;br /&gt;&lt;br /&gt;At the conclusion crosses the stone bridge in the direction of the City. Here you must be careful when the symbol of the Heart Without reflecting on the floor because that will mean going to shoot a cañonazo. Aléjate as quickly as possible. &lt;br /&gt;&lt;br /&gt;In this map you will see that some of the exits marked in red-known also appear yellow dots. There are boxes and barrels that can break to get objects and unlock the exit port (your next destination). &lt;br /&gt;&lt;br /&gt;We will finally with Jack Sparrow (sorry, Captain Jack Sparrow), and must depart on board the Interceptor. This speaks with Will. &lt;br /&gt;&lt;br /&gt;Within the Interceptor can download to the winery where you can save your progress and take a look at the MoguTienda. Talk with Jack to contact the Black Pearl. &lt;br /&gt;&lt;br /&gt;When regain control of Sora follows the path until you face new pirates. You do not need to finish with them, only to endure a minute of struggle. But just in case recalls that only vulnerable in the light. &lt;br /&gt;&lt;br /&gt;After receiving a map go back to Port Royal. Before several attacks but you must pay attention to that aims to defend the medallion. If you pirate steals what he appears on the design of the coin to draw. Avoid at all costs white light beam reflected on the ground as they are with gunfire that Sora lose if the medallion is near. &lt;br /&gt;&lt;br /&gt;With Jack back into your computer skills because their active for some mysterious reason, will be deactivated. To protect the boat all you need to do is throw the 5 barrels per overboard with the Reaction Command. If one of them is about to explode will turn red on the screen that indicates how many you are missing. Forget the Heart Without while you are with the barrels and let your computer handle them. &lt;br /&gt;&lt;br /&gt;Once again in the Isle of Dead continues abriéndote step remembering that you can only beat the pirates in the areas of light. I came from the ceiling pearls &quot;Comet&quot; Donald. The way forward inside the cave is completely linear with which it is impossible to lose. Barbossa &lt;br /&gt;&lt;br /&gt;The first thing you should know is that one species of lizards use to leave the dark place, and thus will not be able to lower your VT. Búscalos guiándote by the brightness of his eyes, and once we finish with them sees by Barbossa as better looks (magics, combos). I use boundaries, and know how combos attack. Do not let Jack die or ending the battle. &lt;br /&gt;&lt;br /&gt;Barbossa has enough bars VT but their attacks are easy to dodge and often focus on Jack. If your VT drops Donald who is allowed to cure you while you are still attacking. &lt;br /&gt;&lt;br /&gt;Completed our affairs at Port Royal will have two routes available to return to the map of the Worlds. &lt;br /&gt;&lt;br /&gt;Former Road that will lead us to Agrabah and Road Truncada in the direction of Halloween Town (remember also that there is an open tournament in the Coliseum). Following levels battle must go towards Antigua Road. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;11. Agrabah &lt;br /&gt;On arrival we will be attacked by multiple Without Heart. Fight with them until the battle ends automatically. &lt;br /&gt;&lt;br /&gt;Once the map in our hands, we left the shop Merchant to reach Agrabah. On the map you can see that there are three exits leading to lower Bazar and at the other extreme which is why we must continue. If you want familiar with the place or exploring for caskets. When you are ready go to the Palace by the output above. &lt;br /&gt;&lt;br /&gt;Deshaz the path to re-enter the shop Merchant and after that we will march towards the Bazaar. Output will be placed next to the shop. At the Bazaar will return to see from the top of the map three trips communicate with Agrabah and at the bottom, which are two large wooden doors. This is our path to reach an area with vegetation (Gates of the Palace). Write your game and move in the direction of the desert by the only available exit. &lt;br /&gt;&lt;br /&gt;Enter through the mouth of the Tiger to enter the Valley of Stone and atraviésalo to reach two statues. Just at the time when you go to pass between them appear two Bandits Obesos to which you must defeat (atácales always in the back). &lt;br /&gt;&lt;br /&gt;The Board of Guardians Stone examines the jewel and later the statue. This will begin a minijuego in which you must lead to Abu until pedestal. Do not worry about what you throw statues and what your colleagues are responsible. You simply use the commands Reaction to call Abu and make progress or to jump at the appropriate time to come in waves (also seeks to jump automatically after you lose or VT). Desbloqueada output continue our journey. &lt;br /&gt;&lt;br /&gt;Acércate to sculpture shaped heart to start another game (this Kingdom Hearts is riddled with them). You must defeat the enemies before they disappear platforms. Otherwise, it will fall and you will accumulate. You have to stop all in 2 min or not you can go forward (have to begin again). &lt;br /&gt;&lt;br /&gt;The new road unblocked, you should see a bright area on the floor that you should ignore (te teletransportará back). Go to the chest which is just behind and receive the map. Notes a sculpture identical to the previous one and you can reach the Treasury Board, where you must defeat all Heart Without appearing. If you give a lot of problems using the Comet limits as Donald. &lt;br /&gt;&lt;br /&gt;Back in Agrabah you must return to the Palace. &lt;br /&gt;&lt;br /&gt;Volcanic Chief / Chief Chilly &lt;br /&gt;&lt;br /&gt;As supondrás Chief Volcanic is vulnerable to the magic and Ice Cool to Piro. Use these magical against them, and how brave limits. There will also be a command chief Reaction available with which you can make them pretty bad. You will need to be very quick to activate it. &lt;br /&gt;&lt;br /&gt;The Chief Volcanic attack with meteorites that you can try to block, but the best way not to lose VT with them is jumping to one side at the right time. &lt;br /&gt;&lt;br /&gt;You also have to watch out for the circles of fire that left in the ground. After attacking several times will be divided into several small Heart Without that you can take to recover VT. &lt;br /&gt;&lt;br /&gt;With Cool Head also happen the same. In his case be careful with the ice blocks, we are pretty bad so it seeks alejarle of them for attacking. If you see that you can not atácale distance with magic to disappear. It is possible that on one or two occasions to freeze any of your teammates. You can liberate it with magic Piro. &lt;br /&gt;&lt;br /&gt;Back to the map will have many options available: City Halloween Solar Storm that will lead us to the Land of the Kingdom (this world is totally optional, you do not need to switch the game to complete but if the 100%) and the expected return Villa Twilight. To develop the guide I followed levels battle so that the next target will be City Halloween. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;12. City Halloween (Halloween Town) &lt;br /&gt;Follow the path of Zero bulbs oranges. &lt;br /&gt;&lt;br /&gt;In the laboratory contains a map of the city before exiting the Plaza de la Guillotine. &lt;br /&gt;&lt;br /&gt;And after completing all Without Heart, exit on the single exit marked on the map in the direction of the cemetery. Be careful with the &quot;traps&quot; that have put in the Plaza (a barred door hit you, you released a ray source green like grids soil and the guillotine attempt cortarte head. Pleasant). &lt;br /&gt;&lt;br /&gt;In the Cemetery estate attentive to the tombstones as it will fall continuously, and salt for departure from the south (the other output is currently inaccessible). You get to the Land Remote where we have to consider a trunk with the figure of a Christmas tree. &lt;br /&gt;&lt;br /&gt;The Hill of Christmas we can save departure and replacement equipment in the shop Moguri. When finished, go in the direction of the workshop to see Santa Claus in the background. Just with all Without Heart and enters the house. Receive a map of the city and pass once inside the workshop toys by the door surrounded by caramel. &lt;br /&gt;&lt;br /&gt;Follow the footsteps of Lock, Shock and Barrel City Cemetery until Halloween. Once there exit through the door that was locked before they set out to the Hill of the Moon. The Carcelero &lt;br /&gt;&lt;br /&gt;As we begin to combat Carcelero begin to plunge discharges of energy that you must dodge and wait for the end to this attack. It also rotates on itself in an attack body to body, but you will not damage too well that you can still atacándole smoothly. Use the commands reaction and no longer paralyzed for a few moments. &lt;br /&gt;&lt;br /&gt;When has &quot;swallowed&quot; the second henchman of Oggie jump in the air and fall rotates on itself by attacking with their claws. Esquívalo a jump. You should begin to plunge fireballs, devuélveselas with blocking to let dazed. &lt;br /&gt;&lt;br /&gt;When you swallow a Barrel try morderte but you can easily stop the blockade. When he left just over three bars VT is rodeara some green flames and perform all attacks above haphazard (especially of downloads). You can use any limit but with normal combos and the help of Donald and Goofy should not cause special problems. &lt;br /&gt;&lt;br /&gt;Back to Santa Claus house and into the workshop. &lt;br /&gt;&lt;br /&gt;Oggie Boggie &lt;br /&gt;&lt;br /&gt;Oggie can be a nuisance if you do not know how derrotarle. But quietly, it is easier than you think. When you are in the conveyor keep constantly on the move since, but the skewers on the other side you deducted VT. Enables White Fixed on Oggie and uses Command Reaction on the cubes you start to hit the platform on which it is mounted. When the giant fist look at the shadows projecting that goes into the soil to find out where they are going to fall and esquivarlo smoothly. &lt;br /&gt;&lt;br /&gt;After a few impacts Oggie fall to the conveyor belt and you should beat him mercilessly until moving to the next phase of the battle. &lt;br /&gt;&lt;br /&gt;This time Oggie will be moving by various conveyors. Well, to change tape and put opposite Oggie and their platform will have to look at the colors of the holes. There should be two blue and one pink. When the hole in the tape on which you and the tape on which you must go to throw buckets to Oggie and make it fall to become blue is the time. Acércate the hole and uses the Command Reaction to change tape. This time Oggie not only send you buckets but some pockets of homes that will Without Heart for estorbarte step. &lt;br /&gt;&lt;br /&gt;When read &quot;To see this as elusive&quot; launched a series of lightning on the conveyor belt, esquívalos echándote to one side or the other. They are easy to avoid but be careful that you do not hook or not you can escaparte up encounter with skewers the end of the conveyor belt. &lt;br /&gt;&lt;br /&gt;Oggie again fall to the ground after a series of impacts on the shelf and you have to take to continue lowering its VT. Revert to repeat it once more, but now tapes go faster and the change of colors in the holes. More lanzándole cubes while changing a tape to another as fast as possible. It should go fairly equipped with potions or ethers to curarte when necessary. On the other hand, seeks to focus on Oggie and let your fellow responsible for the heart without you throw. &lt;br /&gt;&lt;br /&gt;When closing the chapter on Halloween Town will open a new tournament at the Coliseum. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;13. Land of the Kingdom (Pride Lands) &lt;br /&gt;(As I mentioned this world is totally optional, but seeing Sora transformed into lion and striking with the key sword in his mouth is priceless.) &lt;br /&gt;&lt;br /&gt;Exit the cave towards Cemetery Elephants after collecting the map. We open passage through the area in the direction of the Savannah and once there to the Rock Clan (In the peli was not the King?) By the higher output (see the large rock in the background). &lt;br /&gt;&lt;br /&gt;After chasco return to Savannah and will take time out to the right of the screen (always looking at the map) in search of Valle del Ñu. Atraviésalo from one end to another and arrive at Lands Baldías. Fighting continues on the path Without Heart to enter the Jungle. Continue straight back to the Oasis (these areas entirely straight and linear eternal would not go because of the rapid transformation of Sora). Before you leave behind Simba takes over the new map can be found near the exit. In front of the field to keep watch another chest containing more pages torn from the book of Winnie the Pooh. Back to the Jungle to continue the adventure and when you are again in the Oasis encourage you to talk to Simba. Deshaz the long road to return to the Rock Clan. In return should take the opportunity to practice with the limit of Simba. Simply brutal. &lt;br /&gt;&lt;br /&gt;Hienas &lt;br /&gt;&lt;br /&gt;You have to protect Pumba and Rudder of hyenas. The fight itself is very easy because the hyenas do not attack, but to go directly to Pumba. Try not losing sight because not stop moving on the stage as a madman and his meter damage increases quickly. With the hyenas uses combos nonstop but resists the temptation to continue pegándoles regarding lose sight of Pumba (s horribly difficult to stop cascarles those three, I know). &lt;br /&gt;&lt;br /&gt;In Cubil of King progresses to a solution that addresses the Risco climbing stairs made by the rock itself. Scar &lt;br /&gt;&lt;br /&gt;Scar has many bars VT so patience. In the early stages of the battle usually attack with claws in fast and short attacks. No problem if you can not dodge his blows all because you will not excessive damage. &lt;br /&gt;&lt;br /&gt;Scar will focus on fighting with Simba on numerous occasions, that you must take time for attacking as you may have guessed. Use the limit Simba many times as you can. &lt;br /&gt;&lt;br /&gt;Moreover it is easy to know when an attack Scar made special because speak eloquent saying things like &quot;Póstrate before me&quot; or &quot;I will go to yours.&quot; Their special attacks are threefold: &lt;br /&gt;&lt;br /&gt;, 1 was surrounded by fire and jump around the stage. Esquívale and flees to return to normalcy. You can try to apagarle with magic or ice, but active in the ability Donald &quot;Ice Donald&quot; and he will (almost always). &lt;br /&gt;&lt;br /&gt;2 nd Scar launch rays but not long-distance. Stay away and waiting because this attack does not have a long duration. &lt;br /&gt;&lt;br /&gt;3 sixth Scar will be launched on you wrapped in black meteorites. Hold the Square to go faster and I run it. This attack will make a lot of damage and can not block it. &lt;br /&gt;&lt;br /&gt;If at any time Scar crushes Sora on the ground, limítate to use the Command Reaction to release you. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;14. 2 nd visit to Villa Twilight &lt;br /&gt;Go to Solar Sports and ten special care with enloquecedores that can be found on the road. Blocks or malicious attacks and dodging their attempts to link combos that get released because their weapons and you can attack them through the Reaction Command. &lt;br /&gt;&lt;br /&gt;After finishing with them put toward the Central Station. And after our affairs at Villa Twilight we will pitando to Hollow Bastion. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;15. 3 rd Visit to Hollow Bastion &lt;br /&gt;This route is already more than familiar to us. Leave the market to go to the residential area and then to the House of Merlin. &lt;br /&gt;&lt;br /&gt;You must go to the Interior courtyard, this reminds you should take the higher output of the Residential Zone. Once in the courtyard, facing the arcade and descend the stairs to reach a new area. In the Works can we take a practical kickboard to go faster. The road is straight. &lt;br /&gt;&lt;br /&gt;Once in Postigo contains a map that is on one side of the great golden pipe and blue follows the path indicated by Aerith. &lt;br /&gt;&lt;br /&gt;Guíate the map in the Corridors to get out. Do not mind the branching that you take it all leading to the same site. When you reach a large open area you will see that there are two possible exits by without you arrived. Choose which is below the all located on the map. &lt;br /&gt;&lt;br /&gt;Talk to Leon to advance the story and salt by the passageway that has been opened. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;16. Space Paranoid (Space Paranoids) &lt;br /&gt;The first thing to do is to destroy the door of the cell. For this we must attack with sword and collect the key areas that fall. When the bar is full, you will see a Commando reaction you have to use to open the door. &lt;br /&gt;&lt;br /&gt;Once open, pass through it and we will continue the path up to a mobile platform that will take us into the Canyon. Once there comes through the door (or large hole) behind your peers. Examines the computer terminal and a pile of cubes drop from the ceiling. You must locate the red before they begin to spin at high speed. While rotate the cube red begin to turn blue. Try to follow it with the right joystick (camera), and when it hits the curb again you think is red. If you have either the meter stops but have to repeat. &lt;br /&gt;&lt;br /&gt;Back again to the cell and looks at the terminal. Select the only destination available. &lt;br /&gt;&lt;br /&gt;Inspects the wall in which earlier had hung a picture and then go to Authorizing Ansem to return with Tron. Now you must tackle a minijuego (minijuego where you can die, on the other hand) with whom probably have to practice a few times before you can pasártelo. Léete the instructions on the screen before starting. &lt;br /&gt;&lt;br /&gt;Back to the Canyon by the floating platform. Continue straight for the stairs bright and then right into a door red and blue. &lt;br /&gt;&lt;br /&gt;Enfréntate the Heart Without collects and areas where the bar is full acércate to Clusters monitors with the symbols blacks and detenlos with the Reaction Command. We we will go back to the canyon where we will see a new mobile platform on the side opposite to that allows us to exit the cell. &lt;br /&gt;&lt;br /&gt;Once in Tower I / O comes through the door, black towards the Board of Communications. Pick up the coffers to find the map and returns to the Corridor. &lt;br /&gt;&lt;br /&gt;Hostile Program &lt;br /&gt;&lt;br /&gt;The program will hostile fire various types of rays that are easy to dodge. Acércate to the running close to the walls and do not have major problems. You can plunge a number of balls of energy that can restore the ability to lock. &lt;br /&gt;&lt;br /&gt;To stop it, you will see that hitting a lot of loose black areas. You will need to collect to fill the meter Clusters listed to the left of the screen. When the sweep was complete, use the Command Reaction to immobilize Program Hostile. &lt;br /&gt;&lt;br /&gt;In the final stages of the battle, the Program Hostile will go much faster and may throw a red beam to recover part of its VT. The only way to stop them is golpeándole as quickly as possible. Then start shooting another new series of rays that will in all directions covering much of the room. For esquivarlos colócate just below him and continues atacándole normally. Limits can come especially well for this battle. Feel free to use them.</description>    </item>    <item rdf:about="http://kingdomhearts2.blogcindario.com/2007/11/00011-kingdom-hearts-3.html">        <dc:format>text/html</dc:format>        <dc:date>2007-11-11T17:10:41+01:00</dc:date>        <dc:creator>Bond-Junior</dc:creator>        <title>Kingdom Hearts 3</title>        <link>http://kingdomhearts2.blogcindario.com/2007/11/00011-kingdom-hearts-3.html</link>        <description>&quot;Atenci&amp;oacute;n&quot; &lt;br /&gt;&lt;br /&gt;Pronto tendremos para la Ps3, y sus variantes el Kingdom Hearts 3... No se sabe todav&amp;iacute;a la fecha. Y ya han enviado su trailer: &lt;embed src=&quot;http://www.youtube.com/v/iEL2grmKSnM&amp;amp;hl=es&amp;amp;fs=1&amp;amp;color1=0x006699&amp;amp;color2=0x54abd6&amp;amp;border=1&quot; width=&quot;340&quot; height=&quot;285&quot; type=&quot;application/x-shockwave-flash&quot; wmode=&quot;transparent&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Clicka y v&amp;eacute;lo.. est&amp;aacute; en japon&amp;eacute;s pero se entiende &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Si bien en un comienzo los detractores de una entrega de rol que mezclara personajes de Disney con aquellos de &quot;Final Fantasy&quot; no fueron pocos, el tiempo se encarg&amp;oacute; de demostrarles que la f&amp;oacute;rmula de &quot;Kingdom Hearts&quot; era bastante exitosa. La primera entrega fue lanzada al mercado en el 2002 y, tres a&amp;ntilde;os m&amp;aacute;s tarde y respaldada por un contingente no menor de seguidores, la segunda parte de la serie lleg&amp;oacute; a los escaparates. &lt;br /&gt;&lt;br /&gt;Ahora, de acuerdo a la informaci&amp;oacute;n publicada en la prestigiosa revista de videojuegos japonesa, Famitsu, la empresa desarrolladora de la serie, Square Enix, planea revelar oficialmente la tercera entrega de la saga, &quot;Kingdom Hearts 3&quot; en el marco del Tokyo Game Show que se desarrollar&amp;aacute; en septiembre pr&amp;oacute;ximo. &lt;br /&gt;&lt;br /&gt;Se ha reportado que en la fiesta de Square Enix en el Closed Mega Theatre, los asistentes pudieron ver un video del juego en el que se pod&amp;iacute;an apreciar los caballeros armados del trailer secreto de &quot;Kingdom Hearts 2&quot; y un mensaje que se&amp;ntilde;alaba que la informaci&amp;oacute;n nueva ser&amp;iacute;a revelada en el Tokyo Game Show 2007.</description>    </item>    <item rdf:about="http://kingdomhearts2.blogcindario.com/2007/11/00010-spot-del-juego-kingdom-hearts-2.html">        <dc:format>text/html</dc:format>        <dc:date>2007-11-11T16:57:59+01:00</dc:date>        <dc:creator>Bond-Junior</dc:creator>        <title>Spot del juego Kingdom Hearts 2</title>        <link>http://kingdomhearts2.blogcindario.com/2007/11/00010-spot-del-juego-kingdom-hearts-2.html</link>        <description>Aquí está el spot(anuncio) del juego:&lt;br /&gt;&lt;br /&gt;&quot;Kingdom Hearts 2&quot;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://es.youtube.com/watch?v=f55QflfoFlc&quot;&gt;Aquí está el spot (anuncio) del juego Kingdom Hearts 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Clicka y vélo... aunque está en inglés pero tiene buena calidad y sé entiende bastante bien..&lt;img style=&quot;border:0px;width:15px;height:15px;padding:0px;margin:0px;background:none;&quot; 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 src=&quot;http://miarroba.st/017/caretos/bounce.gif&quot; alt=&quot;Rebotado&quot; title=&quot;Rebotado&quot; /&gt;</description>    </item>    <item rdf:about="http://kingdomhearts2.blogcindario.com/2007/11/00008-tono-del-kingdom-hearts-2-traverse-town.html">        <dc:format>text/html</dc:format>        <dc:date>2007-11-11T16:48:52+01:00</dc:date>        <dc:creator>Bond-Junior</dc:creator>        <title>Tono del Kingdom Hearts 2- Traverse Town</title>        <link>http://kingdomhearts2.blogcindario.com/2007/11/00008-tono-del-kingdom-hearts-2-traverse-town.html</link>        <description>&lt;a href=&quot;http://moviles.interbusca.com/politonos/manga/traverse-town_84663.html&quot;&gt;Tono del Kingdom Hearts 2- Traverse Town&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Clicka y escúchalo...&lt;br /&gt;&lt;br /&gt;Es un tono para tu móvil...&lt;img style=&quot;border:0px;width:31px;height:31px;padding:0px;margin:0px;background:none;&quot;  src=&quot;http://miarroba.st/017/caretos/bounce.gif&quot; alt=&quot;Rebotado&quot; title=&quot;Rebotado&quot; /&gt;</description>    </item>    <item rdf:about="http://kingdomhearts2.blogcindario.com/2007/11/00007-tono-de-kingdon-hearts-2-go-for-it.html">        <dc:format>text/html</dc:format>        <dc:date>2007-11-11T16:45:44+01:00</dc:date>        <dc:creator>Bond-Junior</dc:creator>        <title>Tono de Kingdon Hearts 2- Go for it</title>        <link>http://kingdomhearts2.blogcindario.com/2007/11/00007-tono-de-kingdon-hearts-2-go-for-it.html</link>        <description>&lt;a href=&quot;http://moviles.interbusca.com/politonos/manga/go-for-it_84670.html&quot;&gt;Tono de Kingdom Hearts 2- Go for it&lt;&lt;&lt;br /&gt;&lt;br /&gt;Clicka y escúchalo...&lt;br /&gt;&lt;br /&gt;Es un tono para tu móvil...&lt;img style=&quot;border:0px;width:31px;height:31px;padding:0px;margin:0px;background:none;&quot;  src=&quot;http://miarroba.st/017/caretos/bounce.gif&quot; alt=&quot;Rebotado&quot; title=&quot;Rebotado&quot; /&gt;</description>    </item></rdf:RDF>
